Recent content by TwistAU

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    Affinities arent even balanced resource wise

    Purity's farms more than make up for it.
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    BeBa - Beyond Balance

    I seem to remember watching an official vid that indicated that alien activity is greatly effected by global factors. I have had aliens go berserk everywhere once in the early game when I didn't do much to provoke them, I assume because of the AI factions actions.
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    BeBa - Beyond Balance

    This would actually work really well as the replacement ability for Profiteering.
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    BeBa - Beyond Balance

    Just for comparison, in my current mod game, which I'm about 30 turns away from finishing, I'm getting 17 health from Community Medicine and 28 from Magnasanti, I don't have Eudomonia but if I did, it would be reducing unhealth by 28. That's on 123 pop with 34 net health on turn 245, and 86...
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    BeBa - Beyond Balance

    The initial spacecraft choices are all relatively minor bonuses, so I don't see any balance change required for them. Although I would like to see them influence initial capital placement, like the lifeform scanner favouring capital spawn near xenomass. On Cargo - Hydroponics - probably...
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    BeBa - Beyond Balance

    I've been playing the mod all today and agree, trade is good without being OP at the moment. A buff to profiteering and maybe interdependence networks is all trade needs. Alternative markets was OP, but seems okay with the reduced number of routes.
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    BeBa - Beyond Balance

    Long time lurker, registered to say I like what your doing with this so far. Think the base 3 yield on specialists is important so growers aren't worthless. Rather than the +1 off yield as a base though, just wanted to comment that it may be worth buffing both specialists and wonders...
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