Hello again!
I had much work to do during autumn so I had no time to play CIV, but now I have my christmas holidays and so I downloaded p10 and tested the 275BC scenario. I played it until the game crashed year 291 AD.
Some bug-like things and other remarks:
1. If the punic wars won't...
I haven't played p9 so far yet, but based on p8 this is true to me also. You had some good suggestions to make the gap smaller, but I think the real problem is that it is possible to close the gap only with so many restrictions and python events that the game won't be fun anymore. I mean, at...
Hi again, I just returned from my two weeks holiday and downloaded p9. Played the 275BC scenario to year 38BC so far. Some comments:
1. Army at Zama now works fine, punic wars as expected. :goodjob: Although Carthage lost so many cities to barbarians that they renounced my protection, so...
>"commando" promotion
I would say no. In enemy territory, armies have to be more careful and so they cannot march as fast as in their own territory, even if the road network was equal. On the other hand, an army definitely travels faster along road than without one even in enemy territory. I...
Well, I had to. Just before the division I managed to get my income bigger than expenses (my bank account allowed me to endure the 3rd century crisis with -300 gpt on average) but the division changed +150 back to -300. I had so much troops against the Sassanid border, and the lack of some...
I also play with Vista, but I don't know exactly what should happen. Spartacus and Helvetii were like in thumbnails.
I played now until 454AD, when the game crashed. It seems to crash always I click the "Moenia Theodosii" to build it in Constantinople.
I know the end game is not ready yet...
I agree. As it is now, there is no reason to build even a limes fort on a forested hill (25%+50%) and building a normal fort there actually lowers the defense bonus (25%+25%).
It seems that the tech timer problems are with Sulla, after commerce all has been OK.
Well I haven't played the previous versions, but without those 50 turns I would be badly behind the schedule. I just finished my conquests with capturing Babylon in 96AD, but I left Pontus with three cities...
At least in my game there was something fishy with the Sulla tech. Everything is ok when I begin researching it in year 112, besides that it will take those 37 turns. But then happens something and in 79 BC the tech research is almost entirely green, although it still says Sullas rule is 12...
Must be something else too, because I had the commerce tech in 34 BC. I can look some my saves and figure out when exactly my game went out of schedule.
Hi, why is it that when I finally got the Pax Romana after 36 turns of anarchy, my tax incomes collapsed from 1348 to 1027? During the anarchy period I conquered some minor towns so taxes should have grown a bit. I compared the details before and after the anarchy period and the reason was that...
Hi, some new curiosities again:
The year now is 28 BC.
1. When Antonius was defeated and Egyptian cities were given to Rome, there were no units in these cities. When compared with what happened with Pergamum (lots of units were in the given cities), this was surprising and annoying, when...
Hi, one thing more:
6. Problem with some buildings of which I can construct only a specific number, like Castra Hopilatorium, Castra Celtica and Ludus. When I finish the last one, like my fourth Ludus, one of those three I have already constructed, vanishes. This happens repeatedly. I guess...
Hi, I just started playing this mod and it seems to be even better than during Civ III. Great job!
The year is 102 BC.
Some questions/problems:
1. What about the taverns? Should they create commerce or not? I don't get those 2 commerce points that the tavern info claims it should...
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