Recent content by Ultraman

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    Minor terrain problem

    Indeed! Thank you, worked like a charm.
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    Minor terrain problem

    Hi folks I am trying to allow farms on desert terrain - assuming of course the player has Biology, so doesn't need a water source. I have made the change in CIV4ImprovementInfos.xml: <TerrainMakesValid> <TerrainType>TERRAIN_DESERT</TerrainType> <bMakesValid>1</bMakesValid>...
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    Problem Modding Next War

    Hi Tholis, thanks for your long mail. Have been using the same workaround, I still find it irritating. I was trying to include the zombie unit into Next War, thought it would be cool to have a cheap unit available with Biological Warfare ... made the changes, then when I loaded, BTS crashed...
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    Problem Modding Next War

    HA! Found the problem. Nothing wrong with the XML. It's stupid VISTA! Protects all files under Progamme Files from any amendments. Once I copied the file out to anotyher folder, made the changes I wanted and copied it back to replace the unitsinfo file in Next War, it worked perfectly!
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    Problem Modding Next War

    Thanks for that. Didn't make a difference, sadly. Any ideas, anyone?
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    Problem Modding Next War

    Thanks for that. Yes, those two units are present. Have not changed those from the Next War mod, so that shouldn't be an issue.I have reached the stage of the game when I can get an Assault Mech by building it, so definitely it's OK, but the upgrade option isn't working.
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    Problem Modding Next War

    Hi! I'm trying to mod Next War to allow my Modern Armor to upgrade to Assault Mechs and Dreadnoughts when they become available. Made the change in Unitsinfo.xml, as below: <UnitClassUpgrades> <UnitClassUpgrade> <UnitClassUpgradeType>UNITCLASS_ASSAULT_MECH</UnitClassUpgradeType>...
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    Next War Upgrade Path

    Hi! I'm trying to mod my game to allow my Modern Armor to upgrade to Assault Mechs and Dreadnoughts when they become available. Made the change in Unitsinfo.xml, as below: <UnitClassUpgrades> <UnitClassUpgrade> <UnitClassUpgradeType>UNITCLASS_ASSAULT_MECH</UnitClassUpgradeType>...
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    Air-to-Air Combat

    Hi guys! Long time Civ player, returning to the fold after nearly two years. Here's one simple partial solution to the air power issue. Give all air units the Blitz promotion, and give aircraft 2 MPs, and jets 3MPs (or more). A couple of fighters flying multiple missiions will force the defende...
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    World War 2 -Global Conflict

    4 th sevrd soul and Maverick667, don't know why you have errors loading. As this scenario makes no changes to any code files (it's purely a Warlords saved game), I can't figure it. Anyone any ideas? Finesse186, very interesting! So I see FDR was unable to persuade the isolationists in...
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    World War 2 -Global Conflict

    Finesse186, not stupid at all. I think officially you can only play scenarioes that were designed for a particular mod. MaxRiga's has several, including a couple of WW2 ones I think. Compability cannot be guaranteed with other scenarioes. You're welcome to try, if you load MaxRiga mod first...
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    Open Letter to Firaxis

    Guys, this looks like what BtS is going to be like, check it out: http://en.wikipedia.org/wiki/Civilization_IV:_Beyond_the_Sword
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    Open Letter to Firaxis

    Hey, check this out! Some of our wishes have been granted! http://pc.ign.com:80/articles/791/791168p1.html
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    World War 2 -Global Conflict

    Hey mate! Here's the version I've created, of course it's not "official" as trinder's not "signed off" on it. He asked me to make the changes I thought made sense in terms of game balance, so this version, you will see that, plus some minor tweaks to terrain and diplomacy. Enjoy!
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    World War 2 -Global Conflict

    Dear Maverick667 Are you using the latest version, the one that I have dubbed WorldatWar? If so, yes, your Panzers are really precious. You only have 12 of them, down from 15, and you cannot make anymore until you get oil. I'm not planning on changing the scenario any further until after...
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