hidden city, I'm assuming you mean Forbidden City. It's unique to China
Great People tile improvements come available in their more historically accurate eras
I have no plans to make changes to Barbarians at the moment
I'm familiar with the upgrade/cost issue for workers. I thought I fixed that...
The crisis should be more punishing making it impossible to wage a war as the age comes to a close. The crisis should be all consuming forcing the player to deal with it at the expense of everything else. Nation building should grind to a halt. Maybe the crisis policies should be more punishing.
I purchased an Oculus Rift back when it was released and then bought a wargame that had that table top perspective. I remember thinking how epic this would be if it were a game of Civ. Too bad VR gives me motion sickness :vomit:
It's too bad the crisis aren't more natural. Something like having to fight off barbarians like a game of Space Invaders or a devastating volcanic eruption like Pompei
I agree that the crisis feel forced. I would much rather be in an impossible situation where I'm literally trying to prevent my civ from falling apart just to make it to the end of the age. The crisis policies yielding a punishing amount of negative happiness would be one way of making it a...
It appears I haven't actually utilized any specialist slots then. When I click on the slots the growth screen closes and then I can't reopen it. When the city grows again all of my specialist slots are still empty.
I'm a bit confused by specialists. When I attempt to add a specialist by clicking on the specialist bubble in the tile, the city growth screen just closes out. I've searched all around the UI for evidence that the specialist is actually applied to the tile without any luck. Anyone else having...
I agree they should identify obsolescence. It appears they do it for historical reasons though. When the village is small they would have feasts. Later on with larger populations feasts would become festivals.
Unfortunately you need to manually go through each one of my mods and update the tech costs to match yours. I haven't found another way to do this. I was planning on making a tech cost mod of my own but haven't yet for this reason. But then again if you did that, you wouldn't need the mod you...
What might be more realistic is if wealth had a dedicated crafting slot rather than being a substitute for supplies. Money does encourage people to make things faster.
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Brick and Mortar is now a crafted ingredient that replaces Concrete as a Construction Cost requirement for pre-industrial improvements
Crafted by the Ceramics Shop and Cement Plant
The Cement Plant now yields +3 Production for the City to make it a more viable improvement
Brick and...
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