Recent content by UnknownHuman

  1. UnknownHuman

    Are there any civs in need of revamping?

    It’s a good idea, but this ability would be too similar to Cleopatra’s.
  2. UnknownHuman

    How to save the poor Vikings?

    The Stave Church should be accessible earlier, like the Madrasa is accessible almost one era earlier than the University, so I think it should be accessible through Mysticism. In addition I think it should give +1 production to all woods in the city. Moreover I think all unique buildings...
  3. UnknownHuman

    Is there anyone who have never (and prob will seldom) play religions?

    Outside the fact that theological combats are tedious, something that cannot be fixed by patches since it needs a revamp, there are some improvements to make for religion in general. To begin with fallowers shouldn’t be wiped out by Missionaries and Apostles, those units should decrease the...
  4. UnknownHuman

    Civilization 6 Tier List 1.0

    Just finished a game with Russia in Immortal, and the Grand Embassy is not that bad. I used it to mainly boost my culture, and with the other policies boosting culture through trade routes or districts, I caught up to my science easily without investing anything in culture based buildings. The...
  5. UnknownHuman

    Civilization 6 Tier List 1.0

    I’d rate trading ability much higher, especially Cleopatra’s Mediterranean’s Bride, because having a strong economy early in the game means you can buy most units/buildings needed and dedicate your production to district/wonder/project, and trade routes are even stronger with the right policies...
  6. UnknownHuman

    Merchant Republic/Monarchy’s bonus and Government change

    No they don't, but they’ll offset for the policy slots you would have gained from tier 3 government, so if you make the right wonders you can have a tier 2 government with the same number of slots than a tier 3 one.
  7. UnknownHuman

    Merchant Republic/Monarchy’s bonus and Government change

    Ok thanks, so depending on the situation I guess it’s better to keep tier 2 governments, particularly if you’ve extra slots from wonders.
  8. UnknownHuman

    Merchant Republic/Monarchy’s bonus and Government change

    If you swap Marchant Republic or Monarchy, respectively +2 trade routes/+2 housing in cities with medieval walls, do you lose those bonus? I didn’t want to try in my first game with Cleopatra, so after winning I loaded an old save, swapped Merchant Republic to Democracy and I still had my two...
  9. UnknownHuman

    Initial thoughts

    Dislike Cannot see the yields of districts unlike other tiles, but instead you need to have your mouse on it to see the yields. Cannot see where the natural border expansion goes and how many turns are left until the next border growth. Great People are too few, so much that past the atomic...
  10. UnknownHuman

    Difficulty... too high?

    I just finished my first game in Emperor difficulty with Cleopatra, and passed the early rush the AIs are basically doing nothing. In terms of bellicosity after the classical era the AI seems to not want to have a huge diplomatic penalty by attacking its neighbours or rivals, which is alright...
  11. UnknownHuman

    Would you buy an AI only improvement DLC

    If it’s an expansion which improves AI, yes because there are other contents with it and because it fallows “the balancing the game” logic we can get from an expansion, otherwise no. A dlc selling improvement for something that should be in the game for free is simply shameful.
  12. UnknownHuman

    Civ 6 AI Battle Royal

    Lack of strategic resources, so half the AI fault/half game design fault.
  13. UnknownHuman

    Civ 6 AI Battle Royal

    That’s quite sad to see, Rome could have slaughtered Japan with all those Legions, instead made war for few turns then signed peace. Which is exactly the same thing that happened during the joint war Russia/England vs Aztecs … The obvious upgrading issue is ridiculous at this point, it’s the...
  14. UnknownHuman

    Alternate Leaders for revealed civs.

    Tokugawa Iemitsu (Japan) Leader Ability: Sakoku Internal Trade Routes provide +2 Culture +1 Food +50% religious pressure.
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