Ah! I guess I'll answer my own question:
Vanilla Civ 4 does not run the formula with the binomal modifier, but is a simpler, linear function. The trick is having to do the floor function in the right order. Here's the correct Vanilla formula:
Turn = turn number (0-based)
Offset =...
Has anyone ever worked out what the final (current) inflation formula is for vanila Civ 4?
I'm running Prince/Marathon and the formula seems to be in the ball park of an earlier post:
TurnOffset = 200 (for Marathon)
Factor = [95% (for Prince) * 10% (for Marathon)] = 9%
(Turn -...
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