Recent content by UWHabs

  1. U

    Civilization VII Update 1.2.3 - July 22, 2025

    The countdown timer is great, that's by far the best feature they've added (although annoying you still get the "age is coming to an end" popup a turn too early due to a rounding error). I'm not sure I like the option to keep all your units around. IMO, it's too much of a cheat. You just go...
  2. U

    Civ Discussion - Majapahit

    If you want culture through the roof, they're a great civ. I think one game with them i got up to like 40+ relics. You can also settle those islands, if you have a one tile island with water on 6 sides, that's an 11 culture/6 happiness building. And you also can toss specialists in there too to...
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    Player stats, sales, and reception speculation thread

    It's hard to monetize single-player experiences, other than the DLC/content model. And yeah, the games these days that make the most money tend to be the massive online multiplayer, because you either have millions of people throwing 1-2$ here or there and that adds up, or they're really going...
  4. U

    Leader Discussion - Himiko, Queen of Wa

    Yeah, for most leaders, I find myself torn between needing influence for support and endeavours, vs going the city-state route. I have had some fun games where I ignore the city-states, but it's hard to give up the 4-5 free techs, plus other goodies from the CS suzes, for a pretty minor investment.
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    Poll: Civilisation Uniques

    My only downsides to the civ 7 model: -it's inconsistent which parts of a civ kit are "permanent" (ie. traditions), and which are temporary (for the age) -The most powerful part of a civ's bonuses inconsistently fall into the 2 buckets -there's so many bonuses, I can hardly keep track of them...
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    Player stats, sales, and reception speculation thread

    I would say that you can certainly pivot a lot more in 7 than in previous versions. You could run a crazy culture build for the first 2 eras, and then pivot to military or science in the last era without really struggling, if you set yourself up enough. I actually don't mind the 3 mini-game...
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    Leader Discussion - Himiko, High Shaman

    I just finished a game with her and Assyria, and yeah, I didn't necessarily notice the malus. You're getting lots of happiness, which is great if you run over the settlement limit, I'm not sure I ever had a settlement below 0 happiness all game. I would agree with photroos that at some level...
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    Player stats, sales, and reception speculation thread

    It's not so much that it would "bankrupt" Firaxis (or 2k), but moreso if the franchise is not making money off their headline title, are they willing to take the risk on the next title that it will turn around. They might, but companies won't necessarily keep funding something which is losing...
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    Player stats, sales, and reception speculation thread

    As much as people don't want to believe it, I think in the current landscape, just about any game has the possibility of going bankrupt and being shut down. Okay, sure, some games are just machines that print money, but for a game like civ, it's a long development cycle, the company would have...
  10. U

    Civ Discussion - Dai Viet

    I absolutely love that SE Asia is getting some love. Dai Viet does nicely fill in something of a mainland Exploration era SE Asia civ, so I'm not going to complain about them at all. But I do think the next couple spots that need more work are South America and Sub-Saharan Africa.
  11. U

    The many problems with Modern era

    It's nice to make sure that basically every start is "viable", for some definition of viable. But I think that's another piece where in their quest to make sure that MP is more balanced, they sacrificed something that made maps interesting.
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    What's your opinion on civ switching?

    Yeah, I liked the loyalty in 6. It was best in that it prevented people sneaking in a tiny city in between all your others. At times it sucked (trying to get a colony going), and other times I didn't like it because it was too easy to cheese (basically as soon as you captured your opponent's...
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    The many problems with Modern era

    I actually have gotten to kind of like those like fishing colony villages in the island chains. The only problem is that often the network connections work weird on them, and even if I turn them to a fishing village they don't connect to any of my cities.
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    The many problems with Modern era

    The problem with colony mechanics like that is that it would severely discourage late settling in the exploration. Like my last game, I settled 2 cities near the end of the era, because I wanted to get something in that space to claim any modern resources. If there was a chance they would break...
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    The many problems with Modern era

    Yeah, it's a classic problem of any game like civ. When you're getting 12 science per turn, the choice between 3 science and 4 science on a placement truly matters. But when you're making 300, or 1500, it doesn't actually matter anymore. Some options that would help the OP's complaints: 1. a)...
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