While I don't agree with Op's point that every civ would need to break a rule, Bulgaria is just disgustingly broken, even Abbasid doesn't compare if you actually play towards Bulgarias strengths. I guess maybe in Multiplayer it's not as trivial to go crazy (but a strong cav unit and a super easy...
Thanks! I'd love to see another game with this strat, especially as I probably wont get another try until christmas.
Your probably right about the Antiquity civ, Rome sounded better in my head then it felt, but that Tonga Tradition would actually be perfect and knowing the distant Land coast...
I only used 2 Commanders in Antiquity and only got a third one in the middle of explo. Getting a 3rd earlier and sending a strong commander to the new world earlier would have been better.
I ended Antiquity with 10 settlements and even took fealty at the start of explo as I didn't want to...
Ok I did a really quick and dirty run through modern and you ramp up super quickly, I had communism on t4 and reached Rocketry on t13 (with Oxford) with enough overflow, to finish almost all masteries on the same turn by pillaging, forcing the overflow to be spent. Since I don't have Note G (and...
Hi there, it's really cool to see that there is already a civ7 Speedrunning thread, I've been lurking for like a month but I wanted to at least have a game to post about first.
Coming from civ6 SV speedrunning I was already pretty used to long pillage focused games so I wanted to try a strategy...
It depends, something like pillage flipping (which actually doesn't have to do with gifting cities), farming Liberations on John Curtin or farming Eurekas on Alex are very simple and op strategies to the degree that I could see it being classified as exploit.
But gifting away Cities in general...
Should it be considered an exploit to gift cities also outside of Religious Victories? By Gifting away cities and declaring war on the recipiants you can intentionally create pillages for yourself, that can be mine pillages for gold or, very commonly pillaging fully build campuses and IZ's at...
Before Gathering Storm the game ended with the information era (the future era requires a lot of science unless you're lucky) and you won SV by only building 3 projects instead of building 4 and then needing laser projects to speed up the travel rate until you actually win.
Additionally...
oh yes he does also get science, I remember in my first Norway SV Gilga declared on me at some point and kept buying helicopters around t100.
And somehow in my current playthrough, inspired by your thread, he is in it again.
By the end of the game techs cost about 2,5k science but gold pillages are worth around 650gold since norways science from a mine pillage is about 30% of the gold value so rounded up about 200 science. A single pillage flip city with only 10 mines produces 13k gold and 2k science every 2 turns...
Are you sure you can you can use alcazars to pillage flip? I know that unique tile improvements from Civs ( like ziggurats) definitly get removed when a city flips or gets conquered, and while I can't say I am 100% sure about city state tiles I believe those disapear aswell when a city flips
Nice to see another thread from you, I hope your mouse hand is ok as the biggest issue I had with my own 2 norway SV is that managing 5+ pillage flip cities requires 150-300 mouse clicks per turn
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.