Wonderful thread. I saw this about two weeks ago and have now been using it myself, to pretty similar results, though on average 10 turns slower. I’ve always used an early Culture powered strategy for fast SV, as I too am one of the players who discovered the power of this thanks to...
@lotrmith , absolutely valid point. However, from my experience in MP, and admittedly I play with a core group of friends (so we’re probably reinforcing our own play styles and biases) and only occasionally “true” MP online, if everyone is thinking of trying to defeat their neighbor before they...
@CrabHelmet , I absolutely agree with you that in general having more units is better than a single / handful of slightly stronger unit(s) in Deity SP. That is why, as I have always seemed to plug in most of my posts since I’ve stopped lurking, I think Rome is still so deceptively strong and a...
This is why, in my opinion, the weighing of the compiled elimination thread results should be:
Domination - 40%
Culture - 20%
Science - 20%
Religion - 10%
Diplomacy - 10%
I recognize that a large percentage of players, probably an overwhelming majority, do not play MP. However, in my opinion...
No problem, glad you asked. I am very aware that I write long posts, so I actually do try to edit down the points I’m trying to make, if you can believe it.
The timing of Bronze Working for Brazil was specifically within the context of a fast CV (or even fast SV), which is what I normally...
I absolutely agree that people should play Civ the way they want to.
With that said, when it comes to elimination threads, for me, I will try to vote based on whether I will win first as well as not be killed by an aggressive neighbor (be it a high level difficulty AI or a human player). This...
Sorry, word choice. I more meant “longest” rather than “hard” / difficult. Later in that post, when I proposed my suggested weighings, I used “longest”. By longest, I specifically mean could I (or others) as a human player get a victory faster than the path I am going for. I know that a lot...
JesseS made a wonderful spreadsheet that allows you to play around with the weighing of the rankings. If I apply the weightings that I personally feel reflect the meta (again, please feel free to disagree), the results look to be an actually pretty reasonable tier list for the most part...
Just saw this thread. I remember this being done for the RF elimination threads, so I appreciate that this one is starting to be done for GS as well.
Though you can probably quibble with where a lot of civs ended up if you do a simple average of the results, in particular for me, I think...
Gorgo/Greece [13] (12+1) - Up voting again. It’s good to see others are recognizing the importance of early Culture in getting a fast CV. Given that Rome has been eliminated, Gorgo is the remaining civ who gets to TS in record time, ~Turn 45 and sometimes in the low 30 range depending on...
Gorgo/Greece [13] (12+1) - Japan seems to be a lost cause, so I’ll start supporting Gorgo, as she is starting to slip.
Some may argue that I am overvaluing the benefit of early Culture, but similar to how Rome can win a very fast Culture victory, I believe that Gorgo’s ability to get to the key...
Gitarja/Indonesia [4] (7-3) - One of the best naval civs, but comes with the down sides of naval civs, even with the buff to coastal cities. In the early game, coastal cities on average don’t grow as well as inland river cities due to housing and have less good tiles to choose from (after...
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