Recent content by Varanid

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    Getting Started

    IMO it should be able to fly over water; it should have to end it's turn on land or be lost, but it makes no sense to have an air unit embark for short hops across water. That goes for planes too.
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    Jon Shafer leaves Firaxis!

    He probably can't say anything of substance. I promise my work place (not in IT/programming) would have a ban on communicating with the media/public about why a higher up left.
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    Getting Started

    my worry about moving Iron back is that it's even more powerful now (relatively) with the horseman nerf, and if you can't see where it is (if it's nearby at all) you're really boned.
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    Getting Started

    welp, my home PC is down for the next couple of days to a week so maybe by the time Civ is reinstalled and patched...(sigh) stupid corrupted files :( I just hope it isn't a hard drive failure masquerading as a corrupted group of files....the windows explorer wasn't working right (desktop...
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    Iron now THE key resource? Rome and Russia new top civs?

    I don't know. They catapults were on a hill, but they weren't fortified. it was just...weird. Horse 1 died attacking it, horse 2 got eaten alive by some archers and horse three...well, he did what he could and died bravely? bleh. I lost the save file while having to repair my computer...
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    Iron now THE key resource? Rome and Russia new top civs?

    I just got curb stomped by the aztecs :( I had 0 iron, they had 5 or 6, and they wound up with that new natural wonder (gold city) that gives +500...coupled with honor, rush bought lots of cheap units (spearmen)+built 2 catapults and ran over me in the classical era. With the horse nerfs my...
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    New Natural Wonders

    The names are dumb, but the OP effects are actually damaging. 500 gold theoretically possibly from turn 2 on...that's nuts. Rush buy your first two things...
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    Iron now THE key resource? Rome and Russia new top civs?

    The way it is now, according to that, the mammy cavvy will actually be *better* than the true cav for attacking cities, which just seems weird.
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    Patch is out!!!

    so, siam is now hands down the best Civ? GG Fireaxis. I hope they quick-fix that to A: restore yield increases per era to Maritime, and B: give the uni a second slot.
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    Any word (even rumors) of a 64 bit build in distant future?

    i don't care much if it's 64 bit but I want it to utilize more than 2 cores dangit.
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    Getting Started

    any ideas on incoming changes. Also, thanks for the mods; they're very beneficial to the game! History will long remember your greatness ;)
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    (Request) tutorial on wining a cultural victory

    I've done cultural victory with 15-20 cities fairly often (non puppeted). The thing is you probably own't win an early victory--but after you rush-buy broadcast towers, hoo-boy your culture per turn gets gigantic. It does mean you'll be in at least modern era though. I usually don't get...
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    Tips on Micromanaging Cities?

    I prefer getting big cities even if it's less efficient, so I do use farms; but they are cheezy as hell for being weaker than a Maritime CS. You'd think a farm should produce more food than one maritime (from a game balance standpoint)
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    Iron now THE key resource? Rome and Russia new top civs?

    yeah, I've never built lots of early siege units because, for the most part I have 2-4 iron in the classical era, and I'd rather spend it on swordsmen than catapults.
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    DLC content that I would pay for

    I'm going to pretend the Waterloo statement was a joke. Please let me continue to do so. Please? What I'd like, and pay for... hell, put in historical scenarios for each Civ; America vs British (or Civil War), the breaking away of Siam, stuff like that. group them in groups of 3-4 each.
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