Recent content by VGhost

  1. VGhost

    Happiness vs everything else

    I have similar thoughts about the culture/tourism split/not-split. There's a lot of stuff in VI that seems like it was halfway to something else, tbh.
  2. VGhost

    How does 1UPT effect if you will buy Civ 7

    I always hated stacks and I've been pretty happy with 1UPT. But it's not a deal-breaker if the rest of the game is solid.
  3. VGhost

    A Population Game

    This proposal is about tying all of your empire more closely to its actual population - it has always bugged me about Civilization - and 6 exaggerates this problem - is how city population count is not really tied into other "units" that are produced, other than settlers. It's also a little odd...
  4. VGhost

    Little things you'd like to see in Civilization VII

    Fix the unit interaction so that if one unit will make another move there's some sort of warning.
  5. VGhost

    Quick Questions and Answers

    This may have been answered before, but: how does combat resolution work if the game is set to simultaneous turns? I've never actually tried the multiplayer, but I was thinking about this and it seems like it would really screw up the normal combat sequence.
  6. VGhost

    How would you improve combat in Civ7?

    I much prefer 1 UPT to trying to juggle stacks. On the other hand the map feels scaled for early to mid-game combat on those conditions, and city density late-game exacerbates that. I think the corps idea is a good one, but there's some working out to be done especially late-game with regard...
  7. VGhost

    Fortify and alert no different?

    I find this funny because it drives me nuts that fortified units don't notify unless actually attacked. I've lost so many scouts that way because they don't have the HP to survive... and here you want fewer notifications!
  8. VGhost

    Things that still irk me

    The only thing I want an undo button for is when I lose a scout because it was fortified and the interface doesn't notify you that enough barbarians have walked up to kill it in one turn. Although it would make more sense for fortified units to be "alert" by default as a fix for that.
  9. VGhost

    What type of game setup do you usually do?

    I keep most things standard. Sometimes will take out culture, relgion, and/or diplomatic victory types. Almost always play fractal map. Difficulty/size depends how I'm feeling.
  10. VGhost

    Uncoupling the turn number from the year date

    I don't know how you'd do that. Might be interesting if how fast the dates change depended on techs or population, rather than changing at specific dates.
  11. VGhost

    What is wrong with the Naval Game?

    I've hit a bug (I think it's a bug) in a couple Civ 6 games where I've been able to order galleys across deep water after researching... whichever tech it it lets you build caravels, but without actually upgrading them.
  12. VGhost

    Last game rage-quitted and my observations about it.

    I'm on sort of the opposite end from the OP in terms of solving the spacing problem - especially with the district mechanic, city spam seems anti-fun and I'd rather see the proximity ban be at least 4 or 5 tiles. Do agree that the current game doesn't feel right.
  13. VGhost

    The Dawn of Everything Thread (Oh, what an early game, indeed!)

    I really don't know that I need a pre-urban part to Civ. TBH it would be more interesting as its own game with just founding a city/civ as a victory condition - as I think some of the replies already point out, there's a lot to explore here potentially; but on the other hand I don't see the...
  14. VGhost

    If given only one aspect of Civ to change, what would you change?

    Not to make this a discussion thread, but I want the distinction gone completely. But then, I also don't care at all about what civilizations are included or not - they're all more "inspired by..." history more than accurate anyway. To be honest I'd probably cut out the barbarians too but the...
  15. VGhost

    If given only one aspect of Civ to change, what would you change?

    Remove city states. There's no good reason for having artificially-limited AI powers and all the quests and stuff are just fiddly bits that don't add to the game.
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