Recent content by Virdrago

  1. Virdrago

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    I've played thousands of hours of civ 6. I like the game's ideas, but I hate the uncompetitive AI and the systems that don't fit. Religion sucks to start, and certain civs being pigeonholed into "only can win with war Zulu, never can declare war Canada, only science win Korea, no religion...
  2. Virdrago

    [NFP] How to make YNAMP city state selection work with barbarian clans mode?

    Lower the number of AI opponents and/or CS you start with. If I'm playing a huge map, for instance, I will have 12 civs, but drop the number of CS down to something like 5. That way, it's possible to get the inspiration for Political Philosophy, but still have barbs becoming "civilized" later.
  3. Virdrago

    [GS] I hate loyalty more than any other mechanic.

    I have to disagree with you on this. Sometimes, yes, the AI will put in a governor and stop a rebellion, but it seems random. I've seen AI governors consistently put into cities that are going to flip anyway, while ignoring a city that has that -3 modifier. As soon as the obvious city flips...
  4. Virdrago

    [NFP] Please teach the AI how to switch tile improvement

    "Oh hi Tomyris. You want to pay me 10gpt for 30 horses? I guess those two horse farms by your capital aren't growing enough for you? You know it's the Renaissance Era..." Happens a lot, sadly.
  5. Virdrago

    Not major, but still irritating...

    The tiles do go away. You have to buy them again, and if another city is built by an AI, rinse, lather, repeat. I will sometimes put a unit in the space that used to have a city, but it can get annoying.
  6. Virdrago

    AI Razing City-State: Bug or Feature?

    @Qwan I meant when you capture it through war, not flipping. I don't think you can raze a city when it flips.
  7. Virdrago

    Can't Siege a City State?

    Yes, it stops the city from healing. Sometimes, just moving one or two units one tile over can start or stop a siege. Have you tried that?
  8. Virdrago

    [R&F] AI responding better to emergencies.

    I've been playing games on huge maps with 20 civs lately, with very few CS (Barb Clan mode). Unless the civ is going for a DV, it won't put anything into the emergency, and even then, it's not a guarantee. Even Canada will thank you for joining, before being one of the group of 11 that voted to...
  9. Virdrago

    How is the AI ?

    At the start menu, when you play a new game, under Difficulty there's a Peaceful Mode option. Was that set to Yes? The AI won't declare wars then. Edit: Never mind. I missed your last post.
  10. Virdrago

    Is barbarian clans mode absolutely broken?

    If Babylon is in the game, the barbs level up more quickly. That could be what's happening here. You may even be able to get men-at-arms in the classical age, if you can afford it.
  11. Virdrago

    Looks like Civ 6 is done: Kevin called April "final game update"

    I see Barbarian Clans update and Heroes and Legends balance updates on the poster, so we might be getting some more fixes for the game modes too.
  12. Virdrago

    [NFP] April Update Video

    Hammurabi already leads Atlantis. They just renamed it Babylon, so they could have a leader and so Babylon could be in the game. Two birds, one stone :mischief:
  13. Virdrago

    Poll - Average number of cities in your civilization?

    I typically play large/huge maps, so I'll usually have around 12-15 cities most games. If I go militaristic the odd time, I may go to 30 or so, but even then having a core of 12-15 by the end game is normal for me, especially with DA on.
  14. Virdrago

    Civ VI Funny/Strange Screenshots

    I see the GG ran away but the GWs all stayed to fight for the motherland.
  15. Virdrago

    How Are You Liking The Barbarians Game Mode?

    I didn't realize this. Something else to worry about in DA. Thanks!
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