I've played thousands of hours of civ 6. I like the game's ideas, but I hate the uncompetitive AI and the systems that don't fit. Religion sucks to start, and certain civs being pigeonholed into "only can win with war Zulu, never can declare war Canada, only science win Korea, no religion...
Lower the number of AI opponents and/or CS you start with. If I'm playing a huge map, for instance, I will have 12 civs, but drop the number of CS down to something like 5. That way, it's possible to get the inspiration for Political Philosophy, but still have barbs becoming "civilized" later.
I have to disagree with you on this. Sometimes, yes, the AI will put in a governor and stop a rebellion, but it seems random. I've seen AI governors consistently put into cities that are going to flip anyway, while ignoring a city that has that -3 modifier. As soon as the obvious city flips...
"Oh hi Tomyris. You want to pay me 10gpt for 30 horses? I guess those two horse farms by your capital aren't growing enough for you? You know it's the Renaissance Era..."
Happens a lot, sadly.
The tiles do go away. You have to buy them again, and if another city is built by an AI, rinse, lather, repeat. I will sometimes put a unit in the space that used to have a city, but it can get annoying.
I've been playing games on huge maps with 20 civs lately, with very few CS (Barb Clan mode). Unless the civ is going for a DV, it won't put anything into the emergency, and even then, it's not a guarantee. Even Canada will thank you for joining, before being one of the group of 11 that voted to...
At the start menu, when you play a new game, under Difficulty there's a Peaceful Mode option. Was that set to Yes? The AI won't declare wars then.
Edit: Never mind. I missed your last post.
If Babylon is in the game, the barbs level up more quickly. That could be what's happening here. You may even be able to get men-at-arms in the classical age, if you can afford it.
Hammurabi already leads Atlantis. They just renamed it Babylon, so they could have a leader and so Babylon could be in the game. Two birds, one stone :mischief:
I typically play large/huge maps, so I'll usually have around 12-15 cities most games. If I go militaristic the odd time, I may go to 30 or so, but even then having a core of 12-15 by the end game is normal for me, especially with DA on.
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