Recent content by Vital Brasil

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    Better AI for Xtended

    I wish i could see a better AI for naval units and for some barbarian units, like Orthus, Acheron and the four apocalypse horseman. They aren't a threat anymore and i think this makes the game kinda boring. Also, i do not like how my settlers and workers can explore the wild freely, without the...
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    There is no escape from Chaos

    Hello ! Its awesome to see Sephi is back. I absolutely adore this mod and every now and then i come back to play it. I just installed this experimental version and wow, the changes made to combat are awesome ! Unfortunaly this version is not polished, so i cant see me playing it for much...
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    [Bug] Yields Won't Display

    I think this is caused by the memory optmization for larger maps option.
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    Master of Mana Xtended

    Awesome ! Its good to know there are still skilled hands working on this project :) I started a playtrough today with this version, and, as always, i picked up the marathon speed. It turns out this speed is now unplayable, since the game speed influences resources needed for buildings. For...
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    Master of Mana Xtended

    Thank you again for this ! The new Circle of Urd is much better aesthetically and even more lore friendly than before. I also liked the new graphics for the Malakim hero (which i forgot his name.. lol). The spearman graphic for the Hippus are a bit weird, but at least, they have a spear now, so...
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    Master of Mana Xtended

    I took a look at the Pedia's article about Circle of Urd and it kind convinced me, but i still think it looks weird. Maybe having a corpse in the main hand while wielding a bloody and crude weapon in the off hand ? About your other modmodmods (am i missing another "mod" ?), i am surely...
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    Master of Mana Xtended

    That's awesome ! Thanks for all your work and for sharing this with us ! Its always good to see people keeping this masterpiece alive, even when there's no hope left lol. This mod is the only reason i still have Civilization IV installed in my computer. I absolutely love the graphical changes...
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    Master of Mana Xtended

    Last time Esvath posted here about this subject, he stated that hes working on Epic Destiny victory. Since then, i dont think he has posted here anymore. By looking at his profile, we can see the last time he logged in was 4 months ago, so i think the mod has just entered a huge hiatus...
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    Aristrakh issues

    I don't play Aristrakh because they are not my cup of tea, but everytime i had an Aristrakh civ in my games i got really annoyed because i couldn't find a way to revert the wastlands into the original terrains. So i always destroy them as fast as possible when they are my neighours (which, by...
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    [Xtended] Things, Typos, & Bugs...

    Happy to see this forum back to life ! I was just waiting for it to report 2 bugs i've found: 1 - Game crashes when i cast the Arcane Corruption enchantment (Mind mana). 2 - The spell Call to Arms (order religion) is doing nothing. But after i research engineering (or machinery, not sure...
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    Bannor/Basium

    If it could be dispelled it would not be that powerful. So, i think a good strategy against this is using assassins (they can't be hit by the spell, since they are hidden or invisible), with marksman promotion, to kill the arcane units fast, and to promote some disciple units to high inquisitor...
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    Bannor/Basium

    I'd guess its the energy lash spell, granted by the destroyer staff. If you use it multiple times in the same enemy, the immobility effect stacks indefinitely. I didnt test it, but i think the dispel magic spell and the abolish magic spell (from the order religion) may remove that effect...
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    [Xtended] Things, Typos, & Bugs...

    Hi, i'd like to report a few weird things about my last game with the Bannor/The Order religion: - Unyielding order gives a free building that removes civic anger from the game, but theres no civic that causes anger; - Call to Arms spell is summoning a trebuchet (dont think thats intended), but...
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    [Xtended] Things, Typos, & Bugs...

    Yep, it happens sometimes when playing with memory optimization for larger maps on.
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    Coastal city with no sea resource = dumb idea if you arent a Merchant?

    I agree with most of this, but i am not sure about this "fishing wharf building". I think it may be a bit OP. Maybe the +1 food bonus should be restrict only to coastal tiles ? But, to be honest, i think that the simple change of making harbors unlocked by a normal tech would be enough fix this.
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