Recent content by Von Evilstein

  1. V

    Forts, Castles, Citadels

    In My Mod, I add a :gold: Bonus for the castle and a :hammers::gold:bonus for the Citadel, to make them more useful. Indeed Citadel/Castle Administrator collect some gold and i'm sure that they are not inactive.
  2. V

    [Promotion Religion=Unit Religion]

    Yeah good idea, you can also use the guild to add some new features. For exemple I use the Ratcatcher guild promo to create rogue like, -10 city def, +25% pillage. No good to rise an army when there is a lot of thief in your city :p Btw, usind the religion promo could be use to have...
  3. V

    [Promotion Religion=Unit Religion]

    Hi all. I see that Sureshot add Religion promotion and it's a very good idea.:goodjob: So I try to add them in my mod but in a different way: I add this in the CvEventManager: def onUnitBuilt part So now, every unit built which have a religion define in the unitinfo.xlm...
  4. V

    Magister Modmod

    Hi Magister, a little mistake in your Unitinfo files : For the nightwatch: <iCollateralDamage>50</iCollateralDamage> <iCollateralDamageLimit>6</iCollateralDamageLimit> <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits> I should be Damage Limit 50 and...
  5. V

    Adapting BtS Espionage to FfH

    I like your idea. Magister C I've just make some change in odrer to test the Espionage in FFH2. I add the SPY unit. 0/1, 1:move: invisible/commando 60:hammers: avalable with trade AND poisons. Add some spy point to building (3 variables : SPY point, SPY %improvement and espionage...
  6. V

    Questions regarding the AI

    In a huge map 16civ, Ljosalfar with the FoL holy city and Malakim with the Order holy city, 2 big empires with 10-15 city each, build near 20-30 disciples and priests (ussless?? They don't try to spread religion). When i see that, i close the border to preserve my city from their missionaries...
  7. V

    FfH2 0.30 Bug Thread

    The Industrious trait does not give double production for the "Dwarven Smithy" wich remplace the forge.
Back
Top Bottom