In My Mod, I add a :gold: Bonus for the castle and a :hammers::gold:bonus for the Citadel, to make them more useful.
Indeed Citadel/Castle Administrator collect some gold and i'm sure that they are not inactive.
Yeah good idea, you can also use the guild to add some new features.
For exemple I use the Ratcatcher guild promo to create rogue like, -10 city def, +25% pillage. No good to rise an army when there is a lot of thief in your city :p
Btw, usind the religion promo could be use to have...
Hi all.
I see that Sureshot add Religion promotion and it's a very good idea.:goodjob:
So I try to add them in my mod but in a different way:
I add this in the CvEventManager:
def onUnitBuilt part
So now, every unit built which have a religion define in the unitinfo.xlm...
Hi Magister, a little mistake in your Unitinfo files :
For the nightwatch:
<iCollateralDamage>50</iCollateralDamage>
<iCollateralDamageLimit>6</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
I should be Damage Limit 50 and...
I like your idea. Magister C
I've just make some change in odrer to test the Espionage in FFH2.
I add the SPY unit. 0/1, 1:move: invisible/commando 60:hammers:
avalable with trade AND poisons.
Add some spy point to building (3 variables : SPY point, SPY %improvement and espionage...
In a huge map 16civ, Ljosalfar with the FoL holy city and Malakim with the Order holy city, 2 big empires with 10-15 city each, build near 20-30 disciples and priests (ussless?? They don't try to spread religion). When i see that, i close the border to preserve my city from their missionaries...
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