The end is here.
There's not much left to do strategically. Just move units. 3 cities left and we will be done way before any units we build get to the line. There are so many units honed in on Rome it's pathetic.
1866AD (1): Troop movement. I'm building rails to the borders and...
It took about 3.5 hours to go through these 8 turns. We're pretty close to winning this one.
After pressing enter, one of our catapults is attacked and destroyed.
1725 (1): Teo cav > hindu temple, kagoshima cannon > ironclad, satsuma theater > hindu temple, teoti cav > hindu temple...
(1) 1530: Knight in Teo > starting on some catapult production.
(2) 1535: Military Tradition Discovered. Gunpowder is started. Cavalry due in 2 turns!
Bulgar completes barracks > knight, Kagoshima barracks > forge
Harkuf the Great Merchant arrives in Rome. 1900 gold received!
(3)...
Hell yeah! I've always thought this feature would kick ass!!
Gonna definately toss in lara st john playing the bach chaconne. Would be great for the ren/classical era.
Leftover turn: Sending the war elephant up towards the barbarians
IT: Hinduism spreads to Satsuma. Cat changes to hereditary rule
350 (1): Bombard leaves city at +2%. Promote the 2.4/4 skirm to cover, 2nd skirm gets combat ii. War elephant wins the battle. Skirm loses to archer. 2nd...
875: Skirmisher done, working on a settler to grab that marble. Worker building a cottage East of Timbuktu.
Promote the new skirm to guerilla i and the one in the field to drill 1. I also allow him to heal. Worker from kumbi saleh starts work on the wheat
850: Wanderin'
IT: Cat has...
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