Recent content by vortical42

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    civ 6 is a good game with issues.

    I feel the same way, but I don't think it means that terrain dependent civs are the problem. The real issue is that civ actively punishes you for exploring rather than plonking down a city on turn 1 and hoping for the best. There are few things more frustrating than spawning on a coast or desert...
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    [Vanilla] Deity try - turn reports - Now after success with a guide!

    That is a fair point. I usually do pick up one of the other tier 1 techs before astrology. Assuming you aren't playing a civ with a strong tundra or desert start bias (and thus want dance or folklore), making Astrology the first tech and picking up divine spark could be an alternate way to an...
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    [Vanilla] Deity try - turn reports - Now after success with a guide!

    I'm not sure how you are managing to get a Prophet with noting but a Holy Site and prayer projects. Even with a super high production starting city, I don't think I've ever gotten a holy site up fast enough to get there on prayers alone. You might get lucky and snag the last one, but more often...
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    [Vanilla] Deity try - turn reports - Now after success with a guide!

    The reason faith is such a crapshoot on Deity is because you normally have to get incredibly lucky to snag a religion before they are all taken. You pretty much HAVE to find an early relic to get a pantheon that you want. You also HAVE to discover a natural wonder quickly to get the eureka for...
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    [Vanilla] Deity try - turn reports - Now after success with a guide!

    Ah, I forgot about that. Are the chop yields higher in Vanilla? If not, that is even more reason to wait.
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    [Vanilla] Deity try - turn reports - Now after success with a guide!

    Chopping the sheep will permanently remove the resource in exchange for a lump sum of food. Before you go doing that though, there are some things you want to look at. 1. Do you have Magnus installed as govenor of the city? His starting promotion provides 50% additional resources from chopping...
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    [Vanilla] Deity try - turn reports - Now after success with a guide!

    Are you looking at the two wheat to the north along the river? For the amount of gold it would cost to buy four tiles and a builder, you could just buy a settler. At this stage, you should probably be focusing on getting your first slinger to deal with that encampment to the east and hopefully...
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    Siège Tower

    First question: what type of walls does the city have? Siege Towers only work on ancient and medieval walls. If the opponent has upgraded beyond that, seige towers have no effect. Also worth noting; siege towers let your units bypass walls rather than increasing damage like the ram. I'm not sure...
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    No Idea How to Activate the Religion side of the game

    Something else to consider. Early exploration is critical if you want to snag a religion. Finding a natural wonder will cut 6-8 turns off astrology. Finding a relic, being the first to contact religious city states, and faith rewards for tribal villages all help speed up your pantheon, giving...
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    [NFP] [discussion] Major flaws of Civ VI - part 2: Flat yields vs. scaling yields

    Well said. For me the district system in this game has always been one of those things that sounds great on paper but fails in execution. They end up adding complexity without providing meaningful depth. The fact that district costs scale based on era and tech/civics unlocked and the fact that...
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    Tips For Playing Maya At Immortal or Deity

    Can anyone give me some good tips for getting started with the Maya since the April Patch changes? The play style seems really interesting, but I'm struggling to wrap my head around it. Is there anything you look for in a starting location that is specific to the Maya? What should the build...
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    [GS] Early Game Help With Gilgamesh

    I usually don't bother trying to pick up Millitary Tradition early unless I'm going for full domination. Since you suggested it though, I gave it a shot and the results were not that impressive. The problem is, you usually don't have time to get an early builder which means no inspiration for...
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    [NFP] [discussion] Major flaws of Civ VI - part 1: City combat strength and defense

    Something else just occurred to me that I don't think I've seen anyone mention. Part of what makes walls frustrating in civ 6 is their binary nature. Either the city has walls or it doesn't and the amount of damage you do doesn't feel like progression since you have to punch all the way through...
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    Science shortage on King Level

    Campus grants (and all the equivalent projects) provide great person points rather than directly boosting yields. Don't sleep on GP if you are going for science. Some of them provide powerful abilities and work like wonders where only one civ can have each one. As for falling behind in raw...
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    [NFP] [discussion] Major flaws of Civ VI - part 1: City combat strength and defense

    The other way to go would be to make sieges actually play like ... well sieges. An attacking army should cause starvation over time if they occupy enough of the hexes around a city. In an actual siege, the attackers would also have to worry about that, but you can use the attrition damage from...
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