@Recursive you said that AIs on the other side of the world can be bribed by other AIs to go to war and that they may or may not actually help during the war. Now my question is why would someone bribe someone on the other side of the world to join a war? Does the AI know that the bribed empire...
The problem i see is inquisitors just deleting all your progress with one click. I am in that inquisitors work like missionaries and have strength, they just work the opposite way and remove 1000 pressure of other religions. Like missionaries add 1000 pressure of one religion.
Every city i conquered yesterday with Rome had no Monument, Walls, Castle, Barracks, Armory. Especially the Monument surprised me. Is this correct behavior?
I am for the idea to disabling historic events on archeology digs. There are just to many sites and the first AI (off course its the runaway) gets just insane instant bonuses for being first in researching archeology.
Why would such "normal" event be historic? The amount of "skill" needed for...
So i am playing my first arabia game. And after getting historic events the notification says that my capitol should get +1:c5culture: +1:c5science: +2:c5gold: but i think there is a bug that the gold is added immediately and it is not +2 gold per turn. Is this intended?
In this version i can not puppet cities. When i conquer a city i simply dont get that pop up menu asking me what do with the city. Everything worked great the whole year with every version. I used the installer including EUI. Other mods: Flag promotions and improved city view.
Any help?
@Gazebo what do you think of giving production from trade routes to statecraft? Something like every trade route from the city gives 4 production and every trade route to the city gives 2 production per turn? This would move statecraft more to the peaceful side, protecting trade routes, not...
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