Recent content by Wartnose

  1. W

    Heeeeeeelp!!!!

  2. W

    Science Advisor Tutorial: How to get you Modified Tech Tree to Look Professional

    Nice tutorial Kal-el :goodjob: :D , but i haven't pcx or any program that can "make" bmp files into pcx othervise Civ don't accept the files :( . Do you know of any such pitcure-transferer? (Dont pay attention to my bad english ;) )
  3. W

    Revolutionizing the Tech Tree Mechanics

    Why don't you just make extra long arrows, allow the techs to overlapp the arrows. If the techs are of diffirent size, al least the arrows wouldn't look funny. Anyway; good tutorial Hugin, nice quote Plotinus :goodjob:
  4. W

    Revolutionizing the Tech Tree Mechanics

    I like the tutorial, alot.
  5. W

    National Borders

    I too don't like the culture in Civ3, it seems all meaningless to me. Many times has newly captured cities just jumped over to the original civilization dispite the grand army present in the city. Maybe territory control should be calculated something like this: ((nearest city pop + nearest...
  6. W

    Need help with editing the tech trees

    Thanks for your hint, Ill try and see if it works. :)
  7. W

    Need help with editing the tech trees

    I have read some of the tutorials of editing the techs but there is a problem i need help finding the source of. I followed the tutorials like this: First I copied the tech-advisor pictures in the game and put them in paint. Then I edited them and saved them as "science_[era name].pcx". The...
  8. W

    Heeeeeeelp!!!!

    Thanks for your advice, though i dont think that will be the solution. Well, thanks again for answering.
  9. W

    Heeeeeeelp!!!!

    Hello everybody! Im trying to build a Civ3Conquest scenario, but ran into a problem I cannot solve. The tech tree did not change when i edited the advances, therefor i tried to open its file in the art section without succes. If anyone can give me ANY advice regarding how to edit the tech...
Top Bottom