Recent content by ween

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    FfH2 0.30 Bug Thread

    Patch i Khazad Paramanders are just red blobs, they were showing up fine in patch h. Also having a problem with the UI when paramanders are selected. Its just showing the picture and controls for the last unit selected.
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    [MOD] Fall from Heaven II

    I am having the same problem when I use any of the FFH smart maps. If I use the standard continents or pangea ect I am fine. Perhapse an issue with the latest patch and the smart maps?
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    Jungles!

    Well, as I am of western European decent... there you go:crazyeye: We've really strayed off topic:) The point I am trying to make is that, (I think), considering the tech level of the mod the lack of production in jungles is apropriate. I do see your point on food, however. Perhapse a new...
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    Jungles!

    I'm not arguing how they ended, I'm saying they were never a 'thriving' empire. They barely made it out of the stone age and then imploded before a Spaniard came near them. What I'm (very poorly) trying to say is that at the tech level that this mod is at, (medival-ish), getting any useful...
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    Jungles!

    The Mayans were circling the drain by the time the spanish showed up and never got past low bronze age tech, I'd hardly call that thriving. I'm assuming the jungle tile in CIV represent very wet, tropical jungle. Early Europeans didn't have to deal with this. Also I am not talking about food...
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    Jungles!

    Perhapse giving them the diseased promotion units get when they are in the same tile as diseased corpses. They have no combat strength to reduce but they could spread it to other units, mabey even slow down their build improvement speed. This chance to become diseased would disappear at...
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    Jungles!

    Historically jungles havent been very productive so the lack of hammers makes sense. Perhapse make jugles removeable with bronze working but the worker has a chance to become diseased until sanitation?
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    Bug Reports

    I've played three times and every time I try to switch to a different civ I CTD. My custom assets folder is empty and I'm useing 1.61. Any ideas?
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    TETurkhan Test of Time (Map & Mod)

    Bobisback: Worked great, thanks alot!
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    TETurkhan Test of Time (Map & Mod)

    Bobisback: where can i download these extra PTW units from? thanks for you help
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    TETurkhan Test of Time (Map & Mod)

    I've installed test of time and when I try to play it loads up to the point where I can see my starting position, then I get the error message " Cannot find file civ/ptw/art trex" or another file. (It's been a different file each time). I have civ III 1.29 and conquest 1.15 installed and I'm on...
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