Turning legacy paths off is like turning off victory conditions in previous entries, only difference this time around is that we have victory conditions in each age.
I don't think this toggle being added warrants concern over "abandoning" their vision any more than the other advanced game...
In any case where you need to support a piece of software over a long period of time. If it's hard to implement or fix stuff in terms of effort, it'll cost you more time in manhours and thus cost more money per feature/fix. If the developer experience is sufficiently bad (for example, setting...
In my experience, using AI to write boilerplate is one of the few practical use cases. Re-writing, re-factoring, or adding to an existing codebase of meaningful size is much more haphazard. In those cases, if it's a matter of reducing resources spent, you're likely going to instead spend more...
I've left them on ever since I learned you can unlock additional legacy cards depending on which crisis the previous age had. For example, Antiquity's plague crisis unlocks a 2 culture point legacy that gives you Piety for free and +50% hammers to building temples. Or exploration's religion...
As far as I'm aware, there isn't a passive gold income attached to treasure fleets.
If I had to guess: your gold per-turn was truly 728 as of turn 126, and for some reason the UI didn't repaint until you moved the treasure fleet.
As for the true cause of losing ~300 GPT since the previous...
I've some UI requests:
Ideology icons on the leader banners during the modern age.
Religion icons on the leader banners during the exploration age.
Both are fairly prevalent for their entire respective age, and I'd like to see those at a glance. It's cumbersome to need to dive several menus to...
Those tiles don't have any adjacent urban tiles. I think in 'shipyard 2' you can reach it by building something on the tile to it's bottom-right though.
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