Recent content by whyhellothere

  1. W

    Changing Starts

    for i = 0, GameDefines.MAX_CIV_PLAYERS-1, 1 do if Players[i]:IsEverAlive() then pPlayer = Players[i]; pTeam = Teams[pPlayer:GetTeam()]; pcapital = pPlayer:GetCapitalCity(); iUnitID = GameInfoTypes["UNIT_SETTLER"]; unit:JumpToNearestValidPlot(); end i=i+1; end tried...
  2. W

    Changing Starts

    So before: { <Table name="Civilization_FreeUnits"> <Column name="CivilizationType" type="text" reference="Civilizations(Type)"/> <Column name="UnitClassType" type="text" reference="UnitClasses(Type)"/> <Column name="UnitAIType" type="text" reference="UnitAIInfos(Type)"/> <Column...
  3. W

    Changing Starts

    How would i go about changing the amount of starting settlers every player gets? For example 7. Also changing the number of plot a city is founded with.
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