for i = 0, GameDefines.MAX_CIV_PLAYERS-1, 1 do
if Players[i]:IsEverAlive() then
pPlayer = Players[i];
pTeam = Teams[pPlayer:GetTeam()];
pcapital = pPlayer:GetCapitalCity();
iUnitID = GameInfoTypes["UNIT_SETTLER"];
unit:JumpToNearestValidPlot();
end
i=i+1;
end
tried...
How would i go about changing the amount of starting settlers every player gets? For example 7.
Also changing the number of plot a city is founded with.
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