Recent content by willphase

  1. W

    Which units in an army?

    All, Which units do you put in an army - or do you avoid them all together? When I first played the game, I put some offensive units in, but then afterwards I thought that most cities have more than one defending unit in there - and your army, although it's very unlikely to lose because of...
  2. W

    "Wake all" command?

    If you have railroad, and your units are on a railroad, and if you're running version 1.17f - then you can just select one of the units and move it using the 'J' command to an adjacent railroaded square (thus not using any turns) and then all your units of that type, including fortitified ones...
  3. W

    Five Pillars For Success

    Yes. Civ3 does make an attempt at this by saying that you need to put roads on mountains and other 'impassable' terrain before artillery can negotiate it. However, putting a road over a mountain would merely mean (in real terms) that the artillery can pass safely across the road, it doesn't...
  4. W

    Five Pillars For Success

    Interestingly this is what the US have been doing to Afganistan - and this is resulting in a very low war-weariness back in the US. I wonder whether Civ 3 makes war-weariness depend on whether you're actually losing units in a war? If so - then I see the value of artillery units...
  5. W

    Post short tips here!

    Hi, I've just sifted through this fantastic thread - some great hints here. My few pearls from my limited game experience: - On the turn that you develop a technology that allows you to upgrade units, and you happen to build an improvement in a city - then zoom on the city, and upgrade...
  6. W

    Post short tips here!

    Am I right in saying that if, say, you have 1 turn to go until the next discovery, and you boost your science rate to 100% (i.e. it still says 1 turn, but you're going to overdo it a bit!) - that you start developing the next tech during the same turn? [woops - sorry to add to this debate on...
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