Absolutely amazing mod ! THANK YOU !
minor error in your table "Ship Overview". The strength for the Royal Frigate and Royal man-of-war are switched (Royal Man-o-War should be 65)
My land units get experience for killing land animals. But, my ships do NOT get experience for killing sea...
Getting a Man-o-war early in the game can seem unbalanced. If you get it very early in the game you can easily steam roll the other players (as you've found out).
1520 is very early in the game so I recommend continuing and seeing what you think after winning one. Unless you abuse the...
Another thing I noticed is the breakpoint for butchering doesn't scale properly for different speeds. The max production is had when your herd is 100 regardless of game speed.
Hi!
Great Mod!
One thing I noticed is when my ships are on auto-explore they will not hit goodie huts (shipwrecks) unlike my scouts on land. On a gigantic map it takes alot of micro management to ensure my ships hit those goodie huts.
Thanks again for a great mod!
my 2cp,
Windfoot
Been playing R&R more lately. The slave hunter strategy works wonders with me...it's now worth buying slaves. Thank you for the suggestion domino.
btw, awesome mod Ray! (I love the return of fountains of youth!)
You can also check out this post (blatant plug)
http://forums.civfanatics.com/showthread.php?t=496551
I'm not sure about the bug you ran into...I save often and just restart if I run into bug problems (which is very, very rare in my experience). I'm glad you like the school house but for me it...
Another technique I use is after I get all the colonists and supplies from a colony I turn the colony back over the the original European player. That way I reduce my threat and get to keep the colonists and supplies.
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