Heh, I may just be sick, but that's kind of cool of Civ to model widespread Nuclear fallout like that... But shouldn't the long term effect be a nuclear winter, not global warming?
- Windwalker
Then I shall do the same:
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence."
-Gandhi
Sounds like the Gandhi of Civ III took this to heart from the Gandhi of Real Life... :)
- Windwalker
Hehe, you let the Zulus survive until the Modern Age? Ye gettin what ye deserve, mate ;)
Seriously, I will suicide my civ into the ground before I let the Zulu survive past the Middle Ages... (we got a little blood feud going...)
- Windwalker
Pyramids are nice to have, but are rarely worth building on the higher levels on cramped maps (i.e. if you leave no empty places). This is because you MUST stake out as much land as possible in the early going, unless you are planning a territory-acquiring war early on. Thus, building the...
Hey I haven't been on the forums that long (about 2-3 weeks), so I haven't seen any other Civ III vs. SMAC polls... Sorry if it's redundant, to me it's new :)
- Windwalker
Well, you're playing Diety, what do you expect? The AI cheats from Monarch on up, because that's the only way they can compete. I don't think the AI really trades to screw the player, but they do calculate the research cost for the trading partner. Because the research cost for the player is so...
I am asking the question because I keep hearing people talk about how such and such a feature was in SMAC but not in Civ III... It seems as if the gameplay in Alpha Centauri is more developed, from what y'all are saying... So, purely in terms of gameplay, fun, balance, and challenge (no...
That's definitely one thing that's missing in Civ 3: specific unit bonuses against specific units. In my opinion, pikemen should get a decent bonus against knights, as that was their main function, no? Longbows and archers should get an advantage over pikes and spears (due to all the free shots...
Heh I think it's probably just the American bias against the French... I know several people who really dislike the French for some reason... Why? Snootiness? The Maginot Line? Who knows...
- Windwalker
Just because it happens in history doesn't mean it has to happen in a game. I would take gameplay over realism any day... If in real life a cavalry would kill a mustketman 99.5% of the time, I definitely wouldn't want that in a game, would you? I would definitely support lowering it to something...
The thing is that more advanced units have a higher probability of winning, but there is NEVER a CERTAINTY of winning. This is for gameplay reasons, I suspect. In real life, a tank may never lose to a pikeman, but that's beside the point. The makers of the game intentionally left a possibility...
I think the poll is about when is your preferred first attack date... I usually end up in an ancient era war, but it is usually thrust upon me by an overzealous agressor (*cough*zulu*cough*). I may end up taking a few cities, but I will wait til the middle ages (and knights and cav) for my civ...
I think that there already is variability in how a given civ will act under different situations. I know that Egypt has been a trusted ally in one game and a backstabbing @#&^ in another. But I find it enjoyable that some civs act relatively consistently between games; it gives the civs...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.