Recent content by wmrojer

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    To easy on Noble, to difficult on Prince.

    Hi. I've been playing on Noble difficulty level for a while now, but I have come to the point where I just can't seen to loose. So I figured I try on Prince, but soo far I have not had a chance against the computer on Prince. My problem is that the computer seems to create tons and tons of...
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    Civ4 Plugins for 3dsmax 6 and 7 now available for download

    I had a quick look at the tools, and there is alot more then just a exporter. I don't think I will be able to do much usefull stuff with it without some form of documentation. Hope someone else understand how to use it.
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    [Map Script] Full of resources

    Hi Sto. I changed random.randint to use gc.getGame().getMapRand().get instead, so now it kinda works. randint(1,100) returns a number from 1 to 100, but getMapRand.get(100,"") returns a number from 0 to 99 so I compensate for that. But I get lots and lots of resources. I've trimmed down the...
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    [Map Script] Full of resources

    It maybe is just me, but I think giving the barbarians Mechanised Infantry to there start towns is a bit much. :) And on top of that giving them 9 exp......
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    [Map Script] Full of resources

    Thanks for the fast respons. I tried to clear the cache, but did no differance. Turned on the logging (in the ini file) and found in the file PythonErr.log: Traceback (most recent call last): File "Sto_Chess", line 252, in generatePlotTypes AttributeError: 'module' object has no...
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    [Map Script] Full of resources

    Hi Sto. I like the idea with all the options to remove unwanted types of land, but I can't seem to get your maps to generate any resources outside the 9 square starting plots except with the 'Resource: Standard' setting. No matter what I set 'Start resources:' to I always get 2-3 resources in...
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