Recent content by Wolffleet

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    Poll: Stack of Doom, Carpet of Doom or something in between?

    This has been said before when these types of threads emerge but Arstahd's unit stacking mod adds an in-between option that imo is fantastic. Ai performs a lot better and combat feels less cramped. https://steamcommunity.com/sharedfiles/filedetails/?id=2601447875
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    What are your "almost always on" mods?

    ARS- Improved Movement ARS- Better promotions Hidden Gems, Make combat so much better for players but mainly AI. AI handles warfare much better with this mod on is a total must-have for me.
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    Best AI difficulty mod?

    ARS - Improved Movement v2.1 and any other unit stacking mod does wonders for the AI military
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    Culture Victory: Slightly Racist

    I should be more clear. I mean the criteria for culturally dominating another a civ. I want it to occur throughout the game. Say in Ancient Egypt dominates Greece, Classical Egypt declines, Medieval Greece dominates Egypt.
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    Culture Victory: Slightly Racist

    I agree, My goal was to make cultural victory easier to obtain than turn it off. So cultural dominance occurs throughout the game. That's why I was asking for the formula so I could make this a reality. I typically play with Alternative score victory as the only wincon so winning a cultural...
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    Culture Victory: Slightly Racist

    I agree achieving cultural victory is annoying. Has anyone looked into the culture victory formula? Is there a way to make it more understandable or edit it? I know we can change the amount of tourism required per foreign tourist has anyone messed around with it?
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    Whatever else happens... we need to talk about unintentional diplomatic victory (UDV)

    If you play on PC. You can download mods to manually set the diplo point required to win. I have been setting mine to 30. Prevents accidental wins.
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    What civ do you play the most?

    Egypt. I like diplomacy and becoming a trading hub lol.
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    New Content in a Hypothetical New Pack

    I don't enjoy playing wide so I changed the game to make my style of play valuable. To be clear you can still build a very powerful wide empire. It's just a lot harder and you will probably be dealing with revolts. Which IMO is more realistic to how real-life worked anyway. It's hard to keep...
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    New Content in a Hypothetical New Pack

    From my experience, AI is still very competitive with these mods. Though my games are so heavily modded that maybe these changes alone might yield a different result. I also use "darker dark ages" from pok. Love the idea of dramatic ages but I agree implementation is off. Would love for the...
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    New Content in a Hypothetical New Pack

    Amenities being forgettable and the tall wide balance seems like the same issue to me. Just lower the amount of cities amenities can affect so from 4 and 6 to say 2 and 3. Then implement higher lvls of happiness. So -10 to +10 amenities. This way large empires naturally lack the abilty to keep...
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    Terrain Features: Does Civ VI or VII need more?

    I had a similar idea in reworking yields particularly gold. I was trying to make econ rework of sorts where gold as a tile yield didn't exist. Unfortunately, it's pretty hard-wired in the game so doing so requires a lot of changes. I think gold should come more so from national bank(IE 5 gold...
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    [NFP] March Update Video Discussion

    If this is true then we should be able to mod a similar improvement in-game for anyone. So you finally don't have to settle new cities for luxuries or strategic resources in the middle of the Artic.
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    Maintenance to Production

    I think with the way the economy is modeled in this game. Production is a much better representation of maintenace cost than gold. Wanted to know if it is possible to change building Maintenance from gold to production. I understand I can manually input a - production value in the building...
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    Quick Modding Questions Thread

    Hi Trying to replace building maintenance with production. How would I write an SQL code to give every buildingtype in building_YieldChanges a - production value = to its maintenance in Buildings? UPDATE Buildings_YieldChanges SET YieldType = Production, YieldChange = Maintenace? WHERE...
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