strange glitch in the defending animation (the portion of the animation when defending against an opponents animated attack) for the War Elephant ... looks almost intentional ... but the little rider man is all sideways and the spears point down ...
couple of things ...
I don't know if it's intended but HN units don't give me any combat odds when attacking unit's of any civ with the barbarian trait ... been like this for quite a while but I thought I might mention it ...
personal suggestion ... I think Nightwatch and Shadowriders...
good points all around ... I still think that a lobotomized marine could beat the snot out of a lobotomized eagle scout any day of the week ... let alone a hirsute lobotomized marine with a permanent erection ... yeah, try to erase that image from your memory
and as far as gameplay Duin...
true but I'm thinking that at the very least the residual muscle memory of the techniques and ability to overpower that is required when killing a man as opposed to the ability to climb a tree to see over the next hill is going to make some difference when those people are transformed into...
I've noticed that the Hippus Assassin's weapon isn't attached to the models hand ... it just kind of floats a few inches away from his hand ... which is a shame because it's a great model otherwise ...
I agree to some extent ... maybe empowered promotions depending on the level of the unit transformed ... or depending on the tier of the unit transformed T1 units - empowered I, T2 units - empowered 1-2 and so on ...
it would go to figure that a champion turned werewolf would be more imposing...
I like that idea ...
maybe change their attack to strictly a ranged (0) attack ...
does the AirCombat attack ignore defensive bonuses ?
maybe ignore targets defensive bonuses but have a chance to be 'caught' ...
I think some of the ModMod's use sulfur instead of gunpowder ... it does make sense ... although a gunpowder mine in a thunderstorm would be interesting ... I think it's just a cosmetic issue, but I agree is needs to be fixed ...
I don't know what sort of issue this is ... but late game on marathon games (turn 900+) if I load a game without restarting the program I get a CTD while on the loading screen mid loading bar ... I've always had this issue, just never mentioned it ...
and ...
no chatting ...
you can...
that would be pretty cool ... access to a conquered civ's palace resources if you destroy that civilization ...
not why I'm posting again today, though ... Kael, I was waondering if I could get my hands on the artwork for the game (the digital images, the ones not copyrighted *that anyone has...
this is actually a great feature ... and imagine playing amurites and just giving Govanon as many T1 spells as he can learn ...
and on top of that Druids get command promotions and if you time it right and switch to The Order at just the right moment they can have command IV.
the fact that...
touché ...
I would agree but it's a pretty universal event and being neutral means you don't have any moral issues conquering a rival civ and taking his city with a prophet in it ... I'm pleasantly surprised nearly every game I play when I end up with 1 or 2 cities with great prophets already...
my druids don't abandon me ...
in my current game I am 'Order' and have 4 Eidelon and 4 Beasts of Agares ... they probably should abandon you, but they don't ...
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