Recent content by Xanathar

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    Change of Turn Speed Very Slow - Need Help Please

    I read somewhere that the biggest culprit was the pathfinding algoritm civ4 uses, the longer range units have, the worse it gets. Has anyone ever considered breaking up the pathfinding algoritm into steps, ex. if a unit has 8 moves, let move 4 stop up, and move 4 again. This would...
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    [Python] Renaming a civilization midgame

    Solved my third problem...kinda, but it's not pretty. if gc.getGame().getElapsedGameTurns() == 1: if CyGame().countCivPlayersAlive() > CyGame().getNumHumanPlayers(): self.addPopup("", 'ai present') unlucky = gc.getPlayer(CyGame().countCivPlayersAlive()-1) if( not...
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    [Python] Renaming a civilization midgame

    Hello guys! I have a quick question or two (ok its 3). Is it possible to directly rename or swap description tags for a civilization (in my case the barbarians) midgame? I've been digging through the API trying to find a function, I could use but no luck. The closest thing I could...
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    Tsentom1 Python Traits

    Cool mods dude, these are definately going into my mod, tyvm for 'em !!
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    [BtS] "Mars, Now!"

    Wow, this mod looks amazing, great job dude. Questions: Has anyone of you sdk guru's ever tried to implement a second planet, master of magic-style? Like in have the pc spawn a mars planet on gamestart that can't be accessed until the spacerace has been completed? Before I start...
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