Recent content by XenofO

  1. X

    FfH2 Bug Thread

    No problem/crash for me. Maybe the autosave of the next turn will help you.
  2. X

    FfH2 0.32 Bug Thread

    No combat odds are shown if a unit with waterwalking (to be precise, a cultist) attacks a ship.
  3. X

    FfH2 0.32 Bug Thread

    We could not cancel the Secret Codes resolution in the Undercoucil, although all members voted against it. Furthermore, we recieved a second great sage instead of the cancellation. Edit: The remark "passed" was removed after the voting, but we could still not trade techs with non-members.
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