accelerated cottage growth sounds good. It is around individualism gets unlocked when population starts booming and keeping them happy becomes harder. So the reward looks reasonably attractive compared to those that impact later stages too.
The old strategy for America worth a try, RNG to England declaire war on you, sneak your free units to capture london. By doing that you gain a mega citiy that produce milk and eliminating your by far the biggest competitor. After that all there left to challenge you is Prussia's Frankfurt...
I noticed that in 1.16.7 Britain sometimes (say 60%) colonize Vancouver around 1800AD, which I had never seen before, and pass it to Canada. Is it out of an intentional minor change, or is it just the side affect of other changes?
my favs:
1. Prussia AD 1700. Its scenario gives a perfect flow between war and peace. Rush with initial units - Farm - Rush France with 1 st UU - Farm - Rush Russia with 2nd UU - Victory before collapse
2. China BC3000. Possibly the longest scenario ( is it?) Needs huge amount of...
I figure the algorithms that reassigns flipped-over cities's treade routes needs some rework and currently when two civs spawning at same time makes that turn overly laggy and collapse often, which is the year of AD 1808 when Mexico and Argentina both spawns. My CPUs are AMD 6800h and intel 7700...
geographically blocked? not at all. Does Grand Rapid/Sioux Fall's expansion makes the algorithms feel blocked? very likely. It's annoying that we have no way to know inside the black box.
Recently upgrade my CPU to 12th gen Intel and played some late games. It seems that Canada under AI's control always to fail colonize western Canada. Winnipeg, maybe, but much later than actual. Alberta, barely. Vancouver, worse than barely.
Wondering if it's the case in everyone's game play...
in Assets/Python/Civilizations.py you will see ( and be able to adjust accordingly by your preference) each civ's likelyhood to research. The most important civs that affects your victory is those start around AD600. I don't think the weights here are linear, aka 60 weights doesnt mean 2x the...
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