Recent content by xijinping

  1. xijinping

    We Love The King Day

    accelerated cottage growth sounds good. It is around individualism gets unlocked when population starts booming and keeping them happy becomes harder. So the reward looks reasonably attractive compared to those that impact later stages too.
  2. xijinping

    DoC 1.17.0 released

    yes! thank you leoreth!
  3. xijinping

    New Map Overview 1.17

    looks exciting! cant wait to play
  4. xijinping

    Playing US and others on harder difficulties

    huh sorry im kinda obsolete. will be curious of the new strategy to pass Americe at diffucult level
  5. xijinping

    Hi are you from civ4 tieba? I just somehow find your profile photo familiar.. ( pc cant type...

    Hi are you from civ4 tieba? I just somehow find your profile photo familiar.. ( pc cant type chinese sorry)
  6. xijinping

    Playing US and others on harder difficulties

    The old strategy for America worth a try, RNG to England declaire war on you, sneak your free units to capture london. By doing that you gain a mega citiy that produce milk and eliminating your by far the biggest competitor. After that all there left to challenge you is Prussia's Frankfurt...
  7. xijinping

    Does everone's Canada AI fail to control the real-world territory?

    I noticed that in 1.16.7 Britain sometimes (say 60%) colonize Vancouver around 1800AD, which I had never seen before, and pass it to Canada. Is it out of an intentional minor change, or is it just the side affect of other changes?
  8. xijinping

    What is your favorite civ in DoC?

    my favs: 1. Prussia AD 1700. Its scenario gives a perfect flow between war and peace. Rush with initial units - Farm - Rush France with 1 st UU - Farm - Rush Russia with 2nd UU - Victory before collapse 2. China BC3000. Possibly the longest scenario ( is it?) Needs huge amount of...
  9. xijinping

    If your old PC cannot survive the year 1808 in which both Mexico and Argentina spawn, change one of their spawn year

    Be careful upgrading to 1.70. 1.16.7 The earlier versions were serviceable on my more recent PCs but since 1.70 it became much slower.
  10. xijinping

    If your old PC cannot survive the year 1808 in which both Mexico and Argentina spawn, change one of their spawn year

    I figure the algorithms that reassigns flipped-over cities's treade routes needs some rework and currently when two civs spawning at same time makes that turn overly laggy and collapse often, which is the year of AD 1808 when Mexico and Argentina both spawns. My CPUs are AMD 6800h and intel 7700...
  11. xijinping

    Interest in a DoC Patreon?

    would definitely join in if patreon goes live given this mod has been my favorite. plus I dont see why having a patreon may be a potential issue.
  12. xijinping

    Does everone's Canada AI fail to control the real-world territory?

    geographically blocked? not at all. Does Grand Rapid/Sioux Fall's expansion makes the algorithms feel blocked? very likely. It's annoying that we have no way to know inside the black box.
  13. xijinping

    Does everone's Canada AI fail to control the real-world territory?

    Recently upgrade my CPU to 12th gen Intel and played some late games. It seems that Canada under AI's control always to fail colonize western Canada. Winnipeg, maybe, but much later than actual. Alberta, barely. Vancouver, worse than barely. Wondering if it's the case in everyone's game play...
  14. xijinping

    China's UHV is too luck-based

    in Assets/Python/Civilizations.py you will see ( and be able to adjust accordingly by your preference) each civ's likelyhood to research. The most important civs that affects your victory is those start around AD600. I don't think the weights here are linear, aka 60 weights doesnt mean 2x the...
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