I found that the mod that makes the aerodome district not take up a population spot for districting and not needing one to build fighters, the AI will build aerodomes and fighters, the Patrol only with the fighters and only one or two times have they built a bomber, but hey it's progress.
I am by no means saying bring in the Civ 4 Vassal system. You are correct by agreeing to be someone's Vassal in Civ 4 you are saying, I can't win. I'm speaking of a rework of that system but bring back the basic idea.
2- By that I mean a Global community that we see today. It's been a slow evolution to the point we are at today with having the UN and NATO. One could argue NATO exist in the game being you can have 5 allies of different types but it's the Global community part that is missing.
3- By this I was...
IMO the answer is as follows
Railroads, the infrastructure of trade in general
The UN
A well designed Industrial Revolution
the Human Rights Revolution
a meaningful Space Program
Vassal States, being that the English Empire became what it is by having vassals and that's just flat out not in the...
My go to civs are Russia, Germany, USA. This dates back to when I first started playing Civilization 2 mainly the World War 2 scenario. Each new game I check them out first to see the changes and what new things have been given to them.
IMO, it's a number of factors. First among them is the Cold War was never won. You win war by forcing the enemy to concede defeat. Russia never threw in the towel, America simply declared victory and as we saw in Iraq you can't declare mission accomplished and walk off the field. At the point of...
IMO, studying military history is not useless. Governments time and time again throughout history and search for an easier way of winning the last war. In doing so it gives us clues on how the next one will be fought. The side that figures out how to win the last war but also adapting to the...
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