Recent content by Zai

  1. Z

    Stories

    I like them a lot. I'm not sure they need the gold cost though, it feels sort of arbitrary, especially with the free option sometimes being the best at the moment. Also the building happiness rewards seem to be bugged, tried them a few times and didn't get any happiness from them, local or...
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    CCTP compatibility with other mods?

    Disregard that one. I'm not sure it's correct, it turns out Steam messed up my CEP downloads and it wasn't even working by itself.
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    CCTP Working Version Progress

    I had that happen once too, and I usually play on prince, I went to save and instead of seeing prince it was on chieftain. I thought I had just forgotten to check when creating the game and somehow messed it up. My next game I kicked the difficulty up another notch to whatever is one higher than...
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    CCTP compatibility with other mods?

    He means that's already a part of CCTP. You don't need to use another mod for it.
  5. Z

    Jungles: banana vs basic food

    A very large portion of wood and wood products sold globally every year come from jungle/rainforests, even today when the popular opinion is that cutting down rainforests is evil. It doesn't make sense that we can't build lumber mills on jungle, if anything lumber mills on jungle should be more...
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    Jungles: banana vs basic food

    I still think as far as the beliefs go you are taking the tile bonus out of context too much. There are two +25% growth beliefs, a +6 food in every single city belief, and a +6 culture in every single city belief, just to name a few that compare to the current circumstances. On a normal map (IE...
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    Jungles: banana vs basic food

    Completely irrelevant. Don't think of the bonus being from jungles but from religion. You can't say jungles need to be nerfed because they are (arguably) better than grasslands when you waste a belief slot on them. Just because the other beliefs don't specifically effect grasslands doesn't mean...
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    Jungles: banana vs basic food

    I really don't think jungles need any nerfing. The religion bonus comes at the expense of other bonuses, this is already balanced IMO and even if I start near heavy jungle I might not pick it. The :c5science: on jungles from universities adds flavor, pushing this back to a point where it doesn't...
  9. Z

    GEM: Sea Armies

    Sea Beggars are seriously OP, especially with the barb instant upgrades. 55 strength is so far above everything else (cities, ranged units, other ships) that the unit is basically immortal, and every turn it can add barb Frigates to your army which it can kill and capture in one attack. I used a...
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    GEM: Land Armies

    A Sentinel upgraded by a goodie hut skips Levy and turns into a Skirmisher. As for the discussion about the purpose or effectiveness or whatever of vanguards, I actually do like them. My only problem with them is that after scout they lose the automatic ignore terrain promotion. This creates...
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    GEM: Barbarians

    They are 1 tile further from capitols than base game, 5 vs 4. Not really noticeable, I was talking more like 10-20 tiles. Camps are also only slightly closer, but the number of barbs in any given area hasn't changed. The big change in GEM (aside from the instant upgrading) is that the camps...
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    GEM: Barbarians

    This is not the case. The barbarian attack civie priority is weighted a little lower with this mod, but they will still grab civies when there's nothing else closer or they just randomly decide to do it. Even setting it to -1 wont totally solve the issue because AIs often protect/escort their...
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    GEM: Land Armies

    Not sure if this is the right place for this, but I'm noticing the AIs sometimes building an excessive number of vanguard units in the early and mid game. I mean like literally no other units but vanguard units, no archers, no siege, no normal infantry, no cavalry, no ships, even on sea battle...
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    Leaders first draft

    Ah yes, that explains the marsh restriction. I haven't played as the Netherlands yet so was just going off the icon. Still that wiki link includes a long list of other nations that have used "polders" so I don't think it's unreasonable to give the improvement to a few more civs. It's not a...
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    Leaders first draft

    This may be sort of out-there, but I really feel like the unique improvements a few of the civs get are kind of above and beyond the normal flavor other civs have. Unique units are cool, but they last an age then disappear, unique buildings are useful longer but are never seen, the improvements...
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