Recent content by Zalaeth

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    Procylon's Call to Power Project

    It was a Terra map in the advanced options, I did not test modded maps. Maybe resources in Terra maps are created differently than in other maps?
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    Procylon's Call to Power Project

    I suppose it was patched because it does give me 4 and I doubt the game speed matters.
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    Procylon's Call to Power Project

    I've reinstalled the mod that way. A few things I noticed, Terra map does not have any of the new ressources, in fact, in the 6 Terra maps I have generated I have seen no ressources at all. In the first page it says : "Replaced the old advanced setup resource options with: Low, Standard, High...
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    Procylon's Call to Power Project

    Uninstalling V8 completely seems to have fixed it, I'm not sure I understand why though, I thought inactive mods were supposed not to affect the game at all.
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    Procylon's Call to Power Project

    I still have V8 installed but its not active, can it really matter?
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    Procylon's Call to Power Project

    Hmm I've downloaded the latest V9 (I was on V8 until now, I thought V9 only had ressources changed), I didn't really know how to install it so I just went in my mod folder and extracted the .civ5mod file. It made a folder with the right name but the files are very different from V8 so I suppose...
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    Procylon's Call to Power Project

    I dont think there is a way. It's been a problem in every civilization games, the only thing you can do is build a city next to it and make the boats.
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    Procylon's Call to Power Project

    In the civpedia, I will tell you what it is in the build menu when I get there in my game.
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    Procylon's Call to Power Project

    I noticed that the arquebusier (My game is in french), the first gunpowder unit, has the same cost (in the civilopedia) in shields than the rifleman. It is not supposed to be so, since special race units that come from this unit cost about 1/3 of it's price. I dunno if it was in Vanilla or just...
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    Procylon's Call to Power Project

    Do you plan on fiddling with artillery damage vs units, or do you plan on modifying them in other ways? Edit : If you have troubles with finding how to increase settler cost, I know PlayWithMe's mod does it. for a reference. And yeah I do think increasing city growth cost would be best.
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    Procylon's Call to Power Project

    I do believe this does happen in civilization 4, the "catchup" thing. It does make sense but I think it shouln't affect too much, civilization going towards tech have to invest a lot for it. I have two questions, not related to the last CtP. Isn't the food on tiles a little too high? I know it...
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    Procylon's Call to Power Project

    I did not play vanilla that much, as I went right into this mod as I bought the game. But, I'll just tell you what I noticed. It seems that in the late eras, we get too much of everything, (if people reached 256k like stated, isn't it too much?), and it affects things such as city states. If you...
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    Procylon's Call to Power Project

    I would just like to know, is this mod playable online? If not, will it be playable online? If not, are there any mods that can or will play online?
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