I can code things. I'm not by any means amazing, but there's always opportunity to get better. Perhaps the most complicated thing I've done was making a UA for a civ that planted a city in the spot of a barbarian encampment when you took it over (or if it's too close to another city, which is...
If anyone has any civs they'd desperately want creating, PM me. Having a look through this thread I have no idea what's been/being made and what's not good ideas etc.
I've got what I believe is a script that will work, however it is refusing to load. Been reading up on how to actually get it to run, and it says that I should put it in the mod properties under the Content tab. I don't know what Type this would come under though. Also should it be imported...
Thanks for your help :) I'm in the process of editing the Fallout code and I believe this will work perfectly. Will post results here when I get it working for anyone who may have the same issue
I'm using Lua at the moment to try and detect when a civilization destroys an encampment so I can spawn a unit on that spot (it's a unique trait of a custom civ)
I can't seem to find any event to detect when a civilization destroys an encampment.
So:
Does such an event even exist?
If not, is...
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