Recent content by Zobtzler

  1. Zobtzler

    How to quickly create a Mod from a Civilization 6 Map using Zobtzler's YnABMC and YnAMP

    *Gets notification of new message here* Oh boy, a thread I haven't visited in a long time. I know some of your queries are really old but here goes If you want to add NW's from mods, you have to go into the XML file and edit in the names of the NW's manually. Preferably you'd place down...
  2. Zobtzler

    How to quickly create a Mod from a Civilization 6 Map using Zobtzler's YnABMC and YnAMP

    Hmmm, I'll see what I can do... Seems like something I need to fix in my tool. I'll work on it
  3. Zobtzler

    Issues with custom difficulty icons not showing up in game

    Hmm ok. Then it's probably something else that I've missed. Thank you.
  4. Zobtzler

    Issues with custom difficulty icons not showing up in game

    I have added a custom difficulty (apart from settler, chieftain etc). I've added the .dds and .tex files, xlps etc. The only thing that seems to be missing is a column in the database where each difficulty is connected to each icon. For reference: The Players table has two columns called...
  5. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    I've updated the program so that you can place out lowland tiles yourself now :) Need to wait with playing these maps until @Gedemon has updated his YnAMP scripts though, so that they recognise the added lowland functionality.
  6. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    The floodplains are at the moment automatically generated. If Gedemon includes an option in YnAMP to disable this, I'll add it to the program Regarding the coastal lowlands, the same goes here. If Gedemon includes it in YnAMP, I'll add it.
  7. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    Probably. Should take it in our private development/discussion convo
  8. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    Same colour as for deserts (i.e. default colour) Send me a copy of your bmp file and I'll check it out. It's likely not a vanilla glitch @Gedemon your lua scripts... @Gedemon your lua scripts... and if/when that is altered, I'll update my program to support flooding and non flooding tiles...
  9. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    The issue has been fixed and a version 0.3.2 can be downloaded from the download link :) @Erzherzog
  10. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    A little late but thanks. I'll check it out soon EDIT: I can confirm I'm getting the same issue on my end, will investigate
  11. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    Thanks for using my tool and reaching out! Beautiful map! Am currently at work for anther 6 hours or so (currently on lunch break) so I'll just go through some basics guesses: 1. All civ 6 rivers flow towards the sea or lakes, and all civ 6 rivers can have multiple sources, but only one end...
  12. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    Could you send me a copy of the BMP file you are using? I could try to replicate the issue on my end What Gedemon means with exporting is Converting the BMP to a game map (as you've done) open it it worldbuilder save the map using the ingame save settings exit worldbuilder open worldbuilder and...
  13. Zobtzler

    Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

    1. You need to make sure all segments of the rivers flow in the right direction, and that you don't create loops or circles. 2. Base game issue. More than 20 players cause this. There should exist a colour mod on steam (prismatic I think)
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