Recent content by zxcvbob

  1. zxcvbob

    TSG 273 After Actions

    Usually it is exactly as you say, but recently I took a city in a peace deal on *my* turn and got the same bug. The city just stayed at 4 pop forever and never amounted to much.
  2. zxcvbob

    TSG 274 After Actions

    Thanks. They usually don't fall for it when I dangle a worker just outside the city 🤣. I usually start the attack when I have 3 archers, a warrior, a scout, and a spearman (upgrade from a ruin), and I'm building another archer. I steal a worker and try to bait the archer in the city with it...
  3. zxcvbob

    TSG 274 After Actions

    I've played the first 100 to 150 turns several times, trying to figure out how y'all are doing it. I can (and should) capture Rome before turn 50, although I let at least one of his settlers escape to found a 3rd city for me. It doesn't matter that it won't have a unique luxury. Delay the...
  4. zxcvbob

    TSG 274 After Actions

    Domination on turn 270. (that's fast for me) Warsaw took forever to capture because it had Red Fort and presumably an arsenal (89 strength.) I thought I was going to need battleships instead of frigates. I picked Autocracy, but it didn't really make any difference -- I picked it just a turn...
  5. zxcvbob

    TSG 274 Opening Actions

    I have a question about Venice (I don't play the doge very often): If I capture and puppet a city that I don't really want long-term, am I stuck with it? I don't know if Enrico can raze a puppet city. I imagine capturing a really crappy city and using it as an operating base until I can take...
  6. zxcvbob

    TSG 274 Opening Actions

    Turn 105. I captured Rome about 2 turns ago and I just made peace with Caesar. I did a composite bow rush starting out with 4 bows and a spear, then quickly build 2 more bows and another spear for reinforcements (one of the spears died right before I took the city). As soon as I declared war...
  7. zxcvbob

    TSG 274 Announcement

    I don't see anything in the description about "one city challenge". In Venice domination games, I try to puppet AI capitals (you just can't annex them) and use most of my merchants for double-gold trade missions instead of buying city states. No idea how this one will turn out; there's...
  8. zxcvbob

    TSG 273 After Actions

    If your cities are on hills and he has to attack across a river, you don't need much of an army at all. "Oligarchy" is really strong. A couple of archers, a spearman, and a scout could be enough to hold off waves of swords, spears, composite bows, and a catapult or two. If the city has walls...
  9. zxcvbob

    TSG 273 After Actions

    I've played it again several times, trying to figure out how y'all are getting 200ish turn wins. I've gotten it down to about 270 but still don't get it. My best has been settling my first 2 expos faster, forward settling France. (he will also be forward-settling me) Then almost wiping out...
  10. zxcvbob

    TSG 273 After Actions

    I reloaded my turn 100 save and played it again from there. This time I did not eliminate France (I'm surprised nobody else did either; his last city was Karakorum and he had no military left), and I finished Rationalism quite a bit earlier (Plastics) and I didn't finish Patronage. I timed...
  11. zxcvbob

    TSG 273 After Actions

    Science victory on turn 326. (I'm sure Black Vegetable, fiddlesticks and a few others will shave 100 turns off of that) I didn't manage my faith well and ended up with almost 26000 that didn't get used for anything. I finished Rationalism late (Nanotechnology), and had plenty of natural great...
  12. zxcvbob

    TSG 273 Opening Actions

    I don't disagree at all. But I always have a few civilian units just standing around anyway. If nothing else, a couple of inquisitors and a great scientist or two, and perhaps a great general waiting for something to do. By parking them in cities instead of just near cities, I can keep...
  13. zxcvbob

    TSG 273 Opening Actions

    You set your religion to auto-buy missionaries or inquisitors (after you have faith buildings everywhere), then you park a civilian unit in each city where you *dont* want one to spawn. The faith will just keep piling up and you'll enter the industrial era with way more in the bank than the...
  14. zxcvbob

    TSG 273 Opening Actions

    Turn 100. I've built the NC already (usually I'm just about getting to it by 100 but have to wait for a library somewhere). I have 3 cities, ToA, Petra, Oracle, and HG. Now I'm building walls and military; I'm sure Napoleon is planning to attack soon and I want to be ready to turn the tables...
  15. zxcvbob

    TSG 272 After Actions

    I've played this a few times. (haven't really beaten my 292 turn by much, though) I've figured out that I need to build settlers *early* to get prime cities -- and still I might need to park a scout near the best spots to shoo settlers away. I'll probably miss out on a few good early wonders...
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