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Phosphoraptor
Phosphoraptor
Hospital rework draft
Focused on spec synergy with industry/freedom
Food conversion is weak when late game food is bad
Late game buildings compete with process
-Urbanisation
Extra spec yield?
-Spec food
-empire size needs
Phosphoraptor
Phosphoraptor
Med Lab rework draft
Instant yields focus
Science on pop growth, SV assist
-empire size needs
Large burst of science from instant pops
Phosphoraptor
Phosphoraptor
This proposal is a simplified version of my idea for late game unit number reduction. It is an opt in mechanic to exchange unit supply and costs for CS, so late game warring requires less clicks for players.
Phosphoraptor
Phosphoraptor
Corps Organisation
Unlocks at Metallurgy
Only 1 per player
Xxx production
+10% CS for all units and cities
-10% supply from cities and population
+10% unit build, upgrade costs and maintenance
-2 horses
-2 iron

General Staff
Unlocks at Military Science
Only 1
Xxx production
+15% CS for all units and cities
-15% supply from cities and population
+15% unit build, upgrade costs and maintenance
-4 iron
-2 horse
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