CivFanatics Forums

W
wuTz
awesome!

I think this might do, I don't know if it is possible to implement both changes to AI and dependent on difficulty.
W
wuTz
first off - the base yield for Influence on capital depending on difficulty (for player) & AI always 15 instead of 10!
Base Influence 15 instead of 10 on Capital on Governor
  1. Scribe 20 [+50%]
  2. Governor 15 (same for AI) [0%]
  3. Viceroy 15
  4. Sovereign 15
  5. Immortal 12 [-20% for player]
  6. Deity 12
  7. God 12
  8. Brahma 12
  9. Amun 10 [-33,3%]
  10. Tao 10
  11. Apeiron 10
  12. Cosmos 10
W
wuTz
Then - no matter the difficulty, changes for both AI and player! This would be the core mod!
W
wuTz
For every Settlement you own after your capital:
First Settlement -> -20% Total Influence/turn
2 Settlements -> -35% Total Influence/turn
3 Settlements -> -45% Total Influence/turn
4 Settlements -> -50% Total Influence/turn
5 Settlements -> -55% Total Influence/turn
6 -> -60%
7 -> -65%
8 -> -70%
9 -> -75%
10 -> -80% (max)
W
wuTz
I also noticed there is some formula going on already in the game, not sure exactly
W
Windflier
Yeah, I need to remind you that the base influence gain are 10, 20, 30 respectively along the 3 ages, not a static bonus, changing all of those would requires some works.
W
Windflier
Also, impermanenting the 6 extra difficulty from my mod into your mod would causing some problems, since player who installs your mod but not my mod would get error from not finding my mod's stuff when playing your mod, you sure want to impermanenting the 6 extra difficulty in your data? that would requires players to install my mod for yours to work.
W
wuTz
I guess the extra difficulties from your mod can be made seperatly for a merged mod if somebody craves it.
W
wuTz
so the new base would be:

15, 30, 45
W
wuTz
the idea would be to substract the % depending on the total player settlements of total income, not only the base;

as an example
let's say you have the +2 from Altar in all 5 settlements
so you would be at 25 total, divided by /2 [50%] for amount of settlements (capital+4), ending up with 12.5 Influence
W
wuTz
if you play capital only and you got the altar, you would get 17 Influence
with 1 settlement and 2 altars .. 19 .. *4/5 [20% reduction], ending up with 15.2 Influence
...making you more Influental over all, the smaller your empire is
W
wuTz
would it help you if I write a excel table once you know if it is possible to distract from total global influence ?
W
Windflier
No need for the trouble, I think these info would be enough, I would reminds you again if I have more question or have some progress.
W
Windflier
Hi, the mod you were requesting for is done, try and test it for yourself. If you want to change the mod's name or description, go into the file "Significant Tall Build.modinfo" and change them accordingly.

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W
wuTz
Awesome, gonna try it immediately!!

If you want you can add the idea to any mods you see fit, obviously I don't know your future plans for modding the game :)

Cheers!
W
wuTz
1741732863265.png

playing on Quick Immortal right now, the AI already benefiting from the mod because they forget to settle :lol:
W
wuTz
1741736832903.png

a few turns in, and a direction which nations will be playing tall and which will be wide but still influental is becoming more apparant.
W
wuTz
Influence seems to be more balanced - and yet more meaningful - together with the city cap
W
Windflier
Indeed they are, would be happy to see this mod get more usages, happy playing to you.
W
wuTz
So I finally got time to keep playing my save game and sadly we didn't add a code to keep the debuff after the 12th settlement, see screenshot, Charlemagne got over the cap and doesn't get the debuff anymore, it should stay at -80% from 11 settlements onwards.

1742516603759.png
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