first off - the base yield for Influence on capital depending on difficulty (for player) & AI always 15 instead of 10!
Base Influence 15 instead of 10 on Capital on Governor
Base Influence 15 instead of 10 on Capital on Governor
- Scribe 20 [+50%]
- Governor 15 (same for AI) [0%]
- Viceroy 15
- Sovereign 15
- Immortal 12 [-20% for player]
- Deity 12
- God 12
- Brahma 12
- Amun 10 [-33,3%]
- Tao 10
- Apeiron 10
- Cosmos 10
I think this might do, I don't know if it is possible to implement both changes to AI and dependent on difficulty.