The goal of this mod is to continue with the community lead efforts in Civilization 6 to create a better multiplayer experience via balance changes to the game. The current changelog is focused on light weight changes to the ancient era. The mod will slowly be expanded over time to include balance for resources, additional eras, victory conditions and additional leader changes.
For more information about the mod, participate in the suggestion forum, or vote on additional changes join the CPL discord: https://discord.gg/cpl.
General Changes:
Civilizations
Leaders:
For more information about the mod, participate in the suggestion forum, or vote on additional changes join the CPL discord: https://discord.gg/cpl.
General Changes:
- Fresh / Off Fresh settles now give +5 / +3 happiness (Up from +0 happiness for off fresh)
- Note: temp fix until someone comes up with a BBS and reduces the frequency of off fresh spawns
Civilizations
- Aksum
- Civ Civic Periplus +2 resource capacity on settlements adjacent to navigable rivers or coast (up from +1)
- Egypt
- Navigable River Spawn Bias increased
- Maya
- Civ Civic Calendar Round +5% science or culture from finishing techs or civics (from +10%)
- UB Uwaybil K’uh +5% production for city when completing a tech (from +15%)
- UB K’uh Nah no longer gains +1 science if placed on vegetation
- Mississippian
- Civ Social Policy Shell-Tempered Pottery buildingsreceive 0.5 gold adjacency from resources (from +1)
- Persia
- Leader Trait +5 combat strength on attack (From +3)
- UI Pairidaeza +3 gold +1 culture (from +1 gold +1 culture)
Leaders:
- Machiavelli
- Remove +3 influence per turn
- +25 / +50 gold when Diplomatic Action are accepted or declined (from +50 / +100)