# Patch 1.3
## Dynamic Timers:
- Fast Dynamic Timer - 15s base - 5s per city - 1s per unit
- Normal Dynamic Timer - 20s Base - 5s per city - 3s per unit
- Firaxis Dynamic Timer - 30s base - 10s per city - 5s per unit
*Note: To enable the turn timers, you have to select dynamic turn from the timer settings, and then choose a advanced timer settings.*
## General Changes:
- Cities receive -1 happiness per negative war support (from -3)
## Civilizations:
### Maya
- Revert: Civ Civic Calendar Round +5% science or culture from finishing techs or civics (from +10%)
### Mauryan
- Nagarika base cost 50 production and 20 progression cost (from 60 and 30)
- Purabhettarah base movement 3 (from 2)
### Mississippian
- Revert: Civ Social Policy Shell-Tempered Pottery buildings receive +.5 gold adjacency from resources (from +1)
- Burning Arrow ranged combat 12 @ lvl 1 / 17 @ lvl 2 (from 15 / 20)
### Egypt
- Add new tradition usable in exploration and modern (after playing Egypt in antiquity) for +2 prod to navigable rivers
## Leaders
### Isabella
- Revert: Reduce bonus yield to 75% on natural wonder tiles (from 100%)
### Hatshepsut
- +1 culture / +1 gold from imported resources (from +1 culture)
## Influence
- Cost of Tech Steal espionage action increased to 75 influence (from 40)