BETTER CITY WALLS
Purpose: A mod for Civilisation 6 that changes city walls outer strength & hit points.
Rationale: The legacy game has all the types of city wall strength set to 2 & their hitpoints set to 50. I introduced a new early city wall
(palisade walls) to help protect early-game cities from those pesky barbarians or from other civ's that declare war early & adjusted the strength of the
ancient walls accordingly.
WALL TYPES
* Palisade Walls Pottery tech required Strength=1 Hitpoints=10 Cost=60
* Ancient Walls Requires Palisade walls Strength=1 Hitpoints=40 Cost=80
* Medieval Walls Requires Ancient walls Strength=2 Hitpoints=50 Cost=225
* Renaisance Walls Requires Reneaesance walls Strength=2 Hitpoints=50 Cost=305 (legacy game settings)
TODO's:
* Change description/strength text of walls in the civilpaedia.
* Adjust walls strength/hitpoints for balance.
Cheers
Salmo
Purpose: A mod for Civilisation 6 that changes city walls outer strength & hit points.
Rationale: The legacy game has all the types of city wall strength set to 2 & their hitpoints set to 50. I introduced a new early city wall
(palisade walls) to help protect early-game cities from those pesky barbarians or from other civ's that declare war early & adjusted the strength of the
ancient walls accordingly.
WALL TYPES
* Palisade Walls Pottery tech required Strength=1 Hitpoints=10 Cost=60
* Ancient Walls Requires Palisade walls Strength=1 Hitpoints=40 Cost=80
* Medieval Walls Requires Ancient walls Strength=2 Hitpoints=50 Cost=225
* Renaisance Walls Requires Reneaesance walls Strength=2 Hitpoints=50 Cost=305 (legacy game settings)
TODO's:
* Change description/strength text of walls in the civilpaedia.
* Adjust walls strength/hitpoints for balance.
Cheers
Salmo