BMG Mod – New Balanced Map Type:
The BMG mod introduces a new map type, “Continents-BMG”, specifically designed to balance starting locations and resource distribution across hemispheres.
It supports 4 / 6 / 8 and 10 (experimental) players per continent.
New Map Generation Script
The file continents-bmg.js completely replaces the standard Continents generator.
Bonus Resource Placement
Automatic iron and horse placement between 4 and 6 tiles from each starting location.
New Map Sizes
- 4 players → 54×47 with 4 natural wonders
- 6 players → 80×65 with 5 natural wonders
- 8 players → 90×65 with 6 natural wonders
- 10 players → 95×70 with 6 natural wonders
Player Spacing
- Minimum distance of 10 tiles between players
- Preferred spacing: 12 tiles
- Leaders and civilizations with the highest bias are placed first to ensure their preferred spawn
New Start Plot Assignment Algorithm
The file assign-starting-plots-bmg.js extends and adapts Civilization VII’s starting location logic to handle 4, 6, 8, and 10-player configurations on the same continent.
It fully replaces assign-starting-plots-mjpcount.js.
How to Use
- Install the BMG mod in your Mods folder
- In the game’s map selection screen, choose “Continents-BMG”
- Select your preferred map size

Remapping may be necessary in some edge cases. While tested in private games, unexpected issues may still arise.
Feedback Welcome!
Please report bugs, suggest improvements, or request parameter tweaks on the forum or via Discord (user blind on the CPL server). Your input helps make BMG better!
THX CPL and Hds discord for help and testing.
GitHub - blindou/BMG: BMG - Balanced Map Generation
BMG - Balanced Map Generation. Contribute to blindou/BMG development by creating an account on GitHub.