This map script is a reworked version of Tectonic by @Haftetavenscrap and @N.Core. Like the original map, it is based on simulating tectonic plates and their movement. The worlds generated by it are similar to a mix of Continents, Fractal and Archipelago maps. Many settings are available to customize the map.
Key changes compared to Tectonic:
Custom options:
Size Modifier
Applies a modifier to the map size. This also affects the amount of land generated.
Map Ratio
Alters the map ratio, with options ranging from squared to wide rectangular.
Ocean Rifts
If this option is enabled, the map is guaranteed to be divided into two parts separated by meridional ocean rifts.
Arctic Ocean Size
Adjusts the size of the arctic ocean at the northernmost and southernmost edge of the map.
Plate Motion
Affects the speed at which plates move. Faster speed will result in higher and more frequent mountain ranges and in deeper ocean rifts.
Land Amount
Changes the amount of land on the map.
Land Cohesion
Affects how much land plates cluster. A high level of land cohesion will result in a map with few, large continents. A low level of land cohesion will lead to a map with a higher amount of smaller landmasses.
Number of Plates
Affects the number of tectonic plates that will be used in map generation. More plates will result in more intricate structures.
Force Coastal Start
Forces every civilization to start on coast, if possible
Start Placement
The regional division method that affects start placement for major civilizations.
Thanks to @N.Core for giving me permission to modify the map!
Key changes compared to Tectonic:
- Several changes were made to reduce the randomness of the map generation. In particular, the amount of land generated is now much less random
- The total amount of land is reduced. When standard settings are used the number of land tiles is somewhere between the typical values for Continents and Fractal maps and those for Communitas
- An option 'Land Cohesion' was added: This option controls how much continents cluster, i.e. whether maps tend to have several smaller continents or few larger ones
- An option "Ocean Rifts" was added. If enabled, the maps are guaranteed to have at least two landmasses separated by deep ocean rifts, making it necessary to cross deep oceans to meet all civs
- Reduced amount of land generated in polar regions
- Increased the number of atolls and lakes
Spoiler Example Maps (Standard size, all map settings on the standard value) :
Spoiler Example Maps (Standard size, all settings on "Random") :
Custom options:
Size Modifier
Applies a modifier to the map size. This also affects the amount of land generated.
Map Ratio
Alters the map ratio, with options ranging from squared to wide rectangular.
Ocean Rifts
If this option is enabled, the map is guaranteed to be divided into two parts separated by meridional ocean rifts.
Arctic Ocean Size
Adjusts the size of the arctic ocean at the northernmost and southernmost edge of the map.
Plate Motion
Affects the speed at which plates move. Faster speed will result in higher and more frequent mountain ranges and in deeper ocean rifts.
Land Amount
Changes the amount of land on the map.
Land Cohesion
Affects how much land plates cluster. A high level of land cohesion will result in a map with few, large continents. A low level of land cohesion will lead to a map with a higher amount of smaller landmasses.
Number of Plates
Affects the number of tectonic plates that will be used in map generation. More plates will result in more intricate structures.
Force Coastal Start
Forces every civilization to start on coast, if possible
Start Placement
The regional division method that affects start placement for major civilizations.
Thanks to @N.Core for giving me permission to modify the map!