This is a fork of the excellent Civ 3 Cross-Platform Editor by Quintillus, adapted to support the Districts feature of the popular C3X mod.
Output:
Installation
The installation requirements and steps are exactly the same as those described in the main Cross-Platform Civ3 Editor instructions.
Usage
This adaptation of the Editor changes only 2 things:
Editing Districts on the Map
You can find the "Districts mode"
Note that Editor expects to be in the Civ 3 root directory, and C3X Districts images must be under
The Editor will save the file with exactly the same name as your scenario, and this is what C3X expects as well. So if you save a scenario called my_scenario, you will see output files in the same folder for both the BIQ and
And that's basically it!
If you don't have a
Source Code
Like Quintillus's main Cross Platform Civ3 Editor (without which this would not be possible!), the Districts-enabled fork of it is open-sourced and available in GitHub at https://github.com/instafluff0/Civ3_Editor_Fork_for_C3X_Districts.
Special Thanks
@Quintillus and @Flintlock
Output:
Installation
The installation requirements and steps are exactly the same as those described in the main Cross-Platform Civ3 Editor instructions.
Usage
This adaptation of the Editor changes only 2 things:
- Support for adding/removing/editing Districts on the MAP tab
- Support for loading & saving *.c3x.txt files to store your Districts and load from C3X/Civ
Editing Districts on the Map
You can find the "Districts mode"
D button in the top right. Selecting that will enable you to add districts to the map.District Configurations and Images loaded in the Editor
Just like in C3X, the Editor will search for and parsedefault.districts_config.txt(under /C3X)custom.districts_config.txt(optional, under /C3X)scenario.districts_config.txt(optional, in the same folder as your scenario BIQ file)
Note that Editor expects to be in the Civ 3 root directory, and C3X Districts images must be under
/Conquests/C3X/Art/Districts/1200/. If not in that location, Districts art will not be shown.Saving and Loading Districts
The editor introduces a very simple human-readable file format for saving Districts. From the above example:The Editor will save the file with exactly the same name as your scenario, and this is what C3X expects as well. So if you save a scenario called my_scenario, you will see output files in the same folder for both the BIQ and
<scenario>.c3x.txt files:And that's basically it!
Running with C3X
In the upcoming version 26 of C3X, Civ 3 will automatically read and add your Districts alongside your BIQ file, provided they have the same name and are in the same folder:If you don't have a
<scenario>.c3x.txt file, that's fine too and Districts will not be added. C3X will also notify you of any issues it has in parsing the file, skipping district entries with errors:Source Code
Like Quintillus's main Cross Platform Civ3 Editor (without which this would not be possible!), the Districts-enabled fork of it is open-sourced and available in GitHub at https://github.com/instafluff0/Civ3_Editor_Fork_for_C3X_Districts.
Special Thanks
@Quintillus and @Flintlock