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Custom Leader Colors 1.2.0



Customizes the leader colors to have more variety & personality, improved contrast & readability, and also keeps them more consistent across playthroughs by minimizing, or avoiding altogether, the use of alternate jerseys.

Only the default jerseys have been modified. The three alternates per leader remain unchanged so long as I can keep each default unique. This is also assuming that random opponents cant pick two of the same persona (hence why the Napoleons are okay to share a primary color). As more leaders are added relying on alternate jerseys may become necessary, at which point those will be modified as well.

customeleadercolors.png


Manual Installation:
Make sure hidden files and folders are visible.
Windows: Extract to %USERPROFILE%\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods
MacOS: Extract to ~/Library/Application Support/Civilization VII/Mods
Linux: Extract to ~/My Games/Sid Meier's Civilization VII/Mods/

Example installation Windows:
customeleadercolors installed.png


Comparison to default colors:
customeleadercolors120comparison.png

My use of pre-jersey refers to Civ 6 leader colors before the system was introduced and all colors were changed to the limited palette.


Caveats:
Top right leader banners are slightly washed out compared to settlement banners and unit icons.

Alternate jerseys are baked into saves. For example, creating a unmodded save with Hatshepsut, Confucius, and Amina in that order would have the latter two both using alternate jerseys. Enabling this mod with that save would alter Hatshepsut's colors, but not the other two since they are already using alternates.

The reverse also applies. Creating a modded save with the same three leaders would have them all using a primary jersey since the mod jerseys are unique. Disabling the mod would see Hatshepsut and Confucius sharing a primary color.

In other words, enabling it on old saves mostly works. For best results, use with a new save.


Does not work with saved setup presets. The setup would need to be recreated from scratch then saved. Loading an old preset and resaving isn't good enough.


Save/Load file menu icon colors are baked at the time of save.


Does not respect colorblind settings for the leader colors. All other UI elements adjusted by colorblind settings should be unaffected though.


Jersey system primer:
It's functionally identical in Civ 7 with a few changes. Two gray colors got adjusted. A Color3D value has been added, which allows for the colors on 3D models to be different from the UI color. This allows Himiko, High Shaman to have pale pink UI but red building and unit splash color.


Mod This Mod:
Feel free to edit the colors in data/colors.sql. The colors are RGBA 0-255 with the A always being 255.
An example tweak would be to brighten Bolivar's blue by changing the Color and Color3D values of BOLIVAR_SECONDARY from 0,48,135,255 to 0,67,179,255


Useful Tools:
https://oklch.com/ Probably the best color space for keeping hues constant while adjusting perceived lightness and chroma.
https://www.myndex.com/APCA/ A perceptual contrast calculator. Other than blue/red Napoleon I tried to keep contrast at least +-45.


That's it, stay civilized!
Author
zinfinion
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First release
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Ratings

5.00 star(s) 6 ratings

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  2. 1.1.1

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  3. 1.1.0

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Latest reviews

Indispensable mod
Does this mod require others to also download it in multiplayer?
Z
zinfinion
Honestly no clue. Only one way to find out!
It's great though I personally get Catherine and Xerxes confused with their colors being inverses of each other. It's like that in the base game too though.
Excellent work!
Amazing mod, very happy that I can also mod in my own color combinations!! Huge thanks
Now Rizal's colors are not boring anymore. The yellow text on the grey color was pretty hard to read, and as a Rizal spammer I appreciate not having to deal with that color scheme anymore.
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