Major fix
2.0:
--All files
BuildersCamp folder holds "old" files, .sav, .lua, .txt and others to help people personnalize further their game.
-- in .scn files
Removed few "policemen" materials.
Added French Infantries near Belgium, "trapping" English corps towards Belgium.
Removed some Soviet universities.
Added (very) little gold to all player.
-- scenario rules
Tech Paradigm reduced from 200 to 150.
-- in rules.txt
¤Policemen replaced by "material" unit.
¤Diplomatic tech placed in technology groups, and groups restriction applied.
¤Partisans and Rebels, hiding in population, negates the city wall.
-- in events.lua _ _ _ _ _ _ _ _ _ _ _ !all file reshaped!
¤Convoy interception gives more money.
¤Material interception gives money.
¤Neutral armies deployment written again. Few changes and corrections.
¤Polish escape changes from "Varsovie" to "All Polish cities" with ajusted benefits.
¤Alliances liberation center, extended to all civilisations and all their allies, yet limited to "core" cities.
¤Music played when city taken extended to all civilisations
¤LiberationOfParis event trigger only if Paris is taken back from Nazi by English. Won't trigger if french takes back Paris by himself or taken by English from anyother than Nazi.
¤Added Tip about the alliances territories liberation system.
¤Added AIboost in Poland to AI Soviet too (alongside AI Nazi).
¤Enforce the diplomatic technologies techgroup restriction.
¤Boosted Colonial empires support for AIciv.
¤The "Lock Neutral Infantry" system desactivate when a neutral country mobilize its army.
¤Diplomatic Technologies granting unit now grant twice if civ is AIplayed.
¤Added a Nazi AI event after few turns on his western front.
¤Added a special government & ruler switch event for turc civilisation.