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EpicCasualWWiiEurope v3.0

3.0:
--in rules.txt
¤German tanks review with voltar help. (aka units.bmp)
¤AICapitalisationLimit raised to 1000
¤Terrain types raised to 16, adding scenario purpose ones. (aka terrain1.bmp / Describe.txt)
-- in events.lua
¤Corrected cities allocation in Diplomatic Tech events.
¤Corrected military units weight on Rebel generation system.
¤Corrected a Nazi balkan variable which blocked its execution.
¤Scenario zone creation at the beginning of a new game.
¤Correction of the ZoC bug associated with diplomatic tech events.
¤Neutral Infantries lock is tighten up to avoid armies exchanges between different neutrals, especially before annexions
¤Corrected bug in URSSBaltic event which gave URSS all neutral unit on map...
¤Corrected bug in URSS NE Romania event (unit creation location value)
¤Corrected city occupation bug in Diplomatic Tech Events.
¤correction on militaries unit weight on rebel generation.
¤Corrected BalkanNaziEvent test variable allocation.



The scenario shall be pretty stable by now.
Fix 2.3:
--in rules.txt
¤tanks small review with voltar help. (aka units.bmp) + Added tiger
¤Grant infantries, rebels and partisans unit ability to spot invisible unit (thanks to their numbers)
¤Reduced material defence to 0.
-- in events.lua
¤Get rid of unused tech from Turc on first turn.
¤Turn Stalin and Churchill into true Men on first turn.
¤Correct material generation of urss, wrongly created as English.
¤Baltic Armies generation bug was back. Corrected !
2.2:
-- in events.lua
¤Correction to the Turc Coup Event
¤Correction to the materials transformation
¤Material destroyed by neutral, or french in France, grant him partisans units instead of money
¤Limited English material generation to France and Spain
2.1:
-- in events.lua
¤Corrections to the Rebel spawn System. It now works and seems correctly balanced.
Major fix

2.0:

--All files
BuildersCamp folder holds "old" files, .sav, .lua, .txt and others to help people personnalize further their game.
-- in .scn files
Removed few "policemen" materials.
Added French Infantries near Belgium, "trapping" English corps towards Belgium.
Removed some Soviet universities.
Added (very) little gold to all player.
-- scenario rules
Tech Paradigm reduced from 200 to 150.
-- in rules.txt
¤Policemen replaced by "material" unit.
¤Diplomatic tech placed in technology groups, and groups restriction applied.
¤Partisans and Rebels, hiding in population, negates the city wall.
-- in events.lua _ _ _ _ _ _ _ _ _ _ _ !all file reshaped!
¤Convoy interception gives more money.
¤Material interception gives money.
¤Neutral armies deployment written again. Few changes and corrections.
¤Polish escape changes from "Varsovie" to "All Polish cities" with ajusted benefits.
¤Alliances liberation center, extended to all civilisations and all their allies, yet limited to "core" cities.
¤Music played when city taken extended to all civilisations
¤LiberationOfParis event trigger only if Paris is taken back from Nazi by English. Won't trigger if french takes back Paris by himself or taken by English from anyother than Nazi.
¤Added Tip about the alliances territories liberation system.
¤Added AIboost in Poland to AI Soviet too (alongside AI Nazi).
¤Enforce the diplomatic technologies techgroup restriction.
¤Boosted Colonial empires support for AIciv.
¤The "Lock Neutral Infantry" system desactivate when a neutral country mobilize its army.
¤Diplomatic Technologies granting unit now grant twice if civ is AIplayed.
¤Added a Nazi AI event after few turns on his western front.
¤Added a special government & ruler switch event for turc civilisation.
1.2 fix:
-- in rules.txt
¤Canon and Artillery, too fast, got mp reduced to 1. Howitzer mp reduced to 3.
¤Nazi,English and Soviet diplomatic technology AI values changes to and -4 militaristic factor.
-- in events.lua
¤Modified the "AlliedGiveBackCities" feature's occurence and effect to have it work more smoothy.
¤Corrected the AINazi Boost to be given to AI only.
¤Corrected Neutral Armies deployment, removing cruiser which transport neutral troop in sea.
¤Corrected Unit Type declaration, which issued errors in the URSS Baltic diplomatic event.
First Fix :
1.1:
-- in rules.txt
¤
"Einstein Masterstroke" wonders needs "State Laboratory" instead of "university" tech.
Thus reduces early race for it to Nazi and English.
-- in events.lua
¤
Gives 12 Submarines to Nazi on first turn instead of 1.
¤Gives troops in Poland on first turn to Nazi if not played by human.



Bug, Feedback ?
Please come here :
https://forums.civfanatics.com/threads/epiccasualwwiieurope.664906/#post-15966605
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