Espionage Tweaks

Espionage Tweaks 0.1.0

Summary
Implements some tweaks to make espionage less annoying. This first focuses on reducing the success rate of all missions from 100% which was leading to constant annoyances in the late stages of the game where everyone would steal techs and civics from you.

Current Changes
Success rate reductions from 100%:
  • Steal Tech: 70%
  • Steal Civic: 70%
  • Steal Riches: 70%
  • Military Sabotage: 85%
  • Military Infiltration: 85%
  • Open the Gates: 85%
  • Convert Population: 85%
  • Sabotage Workers: 85%
  • Sabotage Shipping: 85%
  • Fake Artifacts: 85%
  • Infiltrate Enemy Positions: 85%
  • Sabotage Space Program: 85%
Setting Your Own Rates
If you want to adjust some of these numbers, you just need to edit the "SuccessChance" values within the XML files in the Data folder.

Notes
The above percentages are just a first attempt at reducing the espionage spam from the AI. I am open to adjusting these numbers so please provide any feedback you may have.

It seems like you do not get a notification if an AI fails a mission against you, even if their spy is revealed.

Other things that I may look into tweaking: Mission duration, counterspy effect, counterspying against multiple AI, cost of missions.

Installation
Extract to "{user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder

Compatibility
Currently this overwrites the "ui/espionage-details/screen-sepionage-details.js" file so other mods that also edit this file will not be compatible. I will look into making this more modular.
Author
BlobRoss
Downloads
839
Views
2,265
First release
Last update

Ratings

5.00 star(s) 2 ratings

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Thank you for taking the time to create this mod. Espionage in Civ 7 indeed requires tweaks and additions to be less annoying.

As part of this mod, could you consider modying counter-spy action to make it more balanced and fun? My suggestions:
1) Make counter-spy available against more than 1 civ at a time;
2) Rework counter-spy to decrease enemy's spy operation success rate instead of increasing its time.
nice start thanks. Espionage seems ridiculous. The reward for failing is absurd too. You catch them in the act and they get thousands of culture/science points. I wonder if that can/should be changed.
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