Improved Fractal map

Improved Fractal map 0.0.3

This mod adds an improved fractal map script.

The main continents don´t have the boxy generation.
Islands have been added everywhere (groups of different sizes).
Overall more land available.
Distant lands are more easily accessible without shipbuilding in the exploration age.

Installation for Windows
Extract into "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder. (No duplicate folders)

Comparison
Base fractal map:
comparisonOld.png

New fractal map:
comparisonNew.png


The amount of land can be changed by adjusting the water percentage in code (Search for waterPercent in fractal.js)
Compatible with YnAMP and any other map script, works best at larger sizes.

Spoiler :

Map Sizes from Tiny to Massive(YnAMP)
tiny.png
small.png
standard.png
large.png
huge.png
massive.png

Author
Marvin Ott
Downloads
1,685
Views
4,278
First release
Last update

Ratings

4.33 star(s) 3 ratings

More resources from Marvin Ott

Latest updates

  1. Fixes distant land issues

    Distant land does not spawn anymore in the home continent
  2. 0.0.2

    - improves gap between continents to be less straight - islands are now placed in patches with...

Latest reviews

I really like the way this mod generates the maps. Its just that it kind of removes the distand lands smaller islands and to me, changes the main purpose of the second age (exploration age) too much.
Been using this since initial release, supremely better than every other available map script I have tried thus far. I play with YnAMP on Massive (128x80) map size and the shear amount of settleable area keeps the other leader/civs from breathing down my neck. Truly appreciate this work, great job and keep it up!
My new favourite map script. Creates really interesting continents. I especially like how it often forms gulfs and inland seas with good canal potential.
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