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Improved Map 1.4

🌍 World Generation Enhancements​

  • Refined Rough Terrain Modeling Elevation logic now produces more naturalistic ridges and fractured topography, enhancing navigability and ecological realism.
  • Extended River Systems River generation favors longer, contiguous paths with controlled count caps—ideal for navigability and strategic placement.
  • Rainfall System Rework Precipitation mechanics tuned for biome consistency, enabling more predictable humidity gradients and feature emergence.
  • Boosted Wetland Diversity Swamp, marsh, and mangrove features now spawn at ecologically plausible rates, improving both visual richness and biome accuracy.
  • Clustered Mountain Placement Mountains now generate in visually striking triads with enforced spacing, balancing buildable space with snowcap beauty and terrain drama.

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🛠 Improvements
  • Refined terrain blending for smoother visual transitions between regions
  • Slightly reduced tropical spawn rates for more balanced biome diversity
  • Boosted tundra generation to enhance cold climate coverage
  • Overhauled snow logic:
    • Snow now clusters naturally around mountain ranges
    • Desert snow is possible but remains a rare visual outlier
  • Reworked mountain placement to encourage organic clustering while enforcing spacing rules that prevent excessive density

🧊 Fixes​

  • Resolved an issue where snow effects failed to spawn reliably across valid plots
- Fixed an issue causing the game to crash when standalone mod.
Added the missing shuffle.js file for river control.
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