Middle Ages Arranged

Middle Ages Arranged V1.1

In 843, the great empire of Charlemagne as well as the Islamic Califate are now each divided into three parts, while the once mighty Byzantine Empire is but the shadow of itself. Beyond these traditional powers, more and more tribes are organising into kingdoms in order to resist the growing threat of the faraway Vikings and Tatar. In the meantime, mystics are spreading words of crusades, heretics and plagues sent to smite the mortals for their sins. Who can rule the greatest kingdom of the Middle Ages by the year 1453?


The purpose of this mode is to expand upon the classic Middle Ages Conquest by making all civs playable, more unique (with 14 new Unique Units), by adding three new civilizations (Armenia, Sicily & Venice), and updating the Civilopedia, without touching the core concept, gameplay and tech tree of the scenario.
Victory is far from being as easy to achieve with each civilization. The objective is to offer many fun different gameplays and challenges accross medieval european and mediterranean world, some being much harder than others.

As this game mode is released in v1.0 and even if I am quite happy of its current gameplay, I am aware it could receive a bunch of improvements in a potential future version: Using no custom model is a parti pris as a beginner in customisation, the Norse civilizations could receive distinct UU, the map could be tweaked endlessly... Do not hesitate to share your remarks and ideas on Civfanatics or Reddit if you enjoy the mode!

I hope you will have as much fun playing and beating this mode as I had creating it!
Author
ROH-Dora
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47
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237
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Latest updates

  1. V1.1 Hotfix

    Hotfix: -The Knight Templar now produced Crusaders as intended instead of Assassins. -The...
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